> Would you expect a Cartoon limb to always create a stretchy IK as part of > its standard behaviour? >
yes > > def makeIk(self): > # do normal ik logic > super(CartoonFeatures, self).makeIk() > > # do stretchy part here > > In this version, it would mean that no matter what kind of BaseLimbRig you > had, you could always call makeIk() on it. Because of it being OOP, the > message dispatches to the correct receiver and you get different > implementations. > I don´t understand that. It is the first time I see super() in a method that is not __init__() so I don´t quite get > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/9227446d-47d5-42ef-94b7-4fd8f1cc7f9b%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
