Have you done any profiling to determine the slowest parts of this code?
Beyond that, I could just throw out some suggestions from a pure python
code review standapoint as opposed to the best way to approach this
problem..

Where is violationMesh defined? Is it a typo and actually meant to be
violationPolygons?
If so, you are doing a membership test in a list that is growing over time.
Your lookups will get longer and longer because it has to do a linear
search to match. You may consider switching to using a set(), as membership
tests will be much faster.

You could switch to use xrange() instead of range(), because in Python 2.x
the range() command will expand to a complete list, whereas xrange() will
be a generator. If you have tons of faces, this could make a difference.

This may get you nothing in return, but you could also create your mFnMesh
just once before the loop, and change the object each time with
mfnMesh.setObject(dagPath). It would save you whatever the cost is of
calling the constructor and then throwing it away on each loop.

Justin

On Wed, Sep 7, 2016 at 11:08 AM Chad_Fox <[email protected]> wrote:

> Hi All
>
> I recently started diving into OpenMaya to write a faster NGon check, but
> my results are still too slow @ 5.5 seconds in a 500k Polygon scene.
>
> I'd like to ask for any recommendations you can offer on how to improve
> this check script, if possible.
>
> Side note: the script cannot select anything. I previously used a command
> to run the PolyCleanup tool. Although it finds NGons in a microsecond, it
> doesnt give me a list, it selects them.
>
> Thoughts?
>
> import maya.cmds as cmds
> import maya.OpenMaya as om
>
> violationPolygons = []
>
> mIt_kMesh = om.MItDependencyNodes( om.MFn.kMesh )
>
> while not mIt_kMesh.isDone():
>     mObject = mIt_kMesh.thisNode()
>
>     dagPath = om.MDagPath.getAPathTo( mObject )
>
>     mFnMesh = om.MFnMesh( dagPath )
>     mObject_numFaces = mFnMesh.numPolygons()
>
>     for faceID in range(0, mObject_numFaces ):
>         mIntArray = om.MIntArray()
>         mFnMesh.getPolygonVertices( faceID, mIntArray )
>
>         if mIntArray.__len__() > 4:
>             if not dagPath.fullPathName() in violationMesh:
>                 violationMesh.append( dagPath.fullPathName() )
>             violationPolygons.append( '%s.f[%d]' %( dagPath.fullPathName
> (), faceID ) )
>
>     mIt_kMesh.next()
>
> cmds.select(violationPolygons)
>
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