Two recommendations: One I would use selection lists as they'll be faster
to interact with during your loops and you can convert them to strings if
needed. Second I would recommend looking at the mesh iterators as there
are convenient access to things like vertex count per face found there that
will save you querying an array just to then check the length. We recently
wrote something similar at work like this:

bad_stuff = OpenMaya.MSelectionList()
meshIt = OpenMaya.MItMeshPolygon(dagPath)
while !meshIt.isDone:
     if meshIt.polygonVertexCount > 4:
          bad_stuff.add(dagPath,meshIt.currentItem())
     meshIt.next()

OpenMaya.MGlobal.setActiveSelectionList(bad_stuff)

Ian


On Tue, Sep 6, 2016 at 4:28 PM, Justin Israel <[email protected]>
wrote:

> Have you done any profiling to determine the slowest parts of this code?
> Beyond that, I could just throw out some suggestions from a pure python
> code review standapoint as opposed to the best way to approach this
> problem..
>
> Where is violationMesh defined? Is it a typo and actually meant to be 
> violationPolygons?
> If so, you are doing a membership test in a list that is growing over time.
> Your lookups will get longer and longer because it has to do a linear
> search to match. You may consider switching to using a set(), as membership
> tests will be much faster.
>
> You could switch to use xrange() instead of range(), because in Python 2.x
> the range() command will expand to a complete list, whereas xrange() will
> be a generator. If you have tons of faces, this could make a difference.
>
> This may get you nothing in return, but you could also create your mFnMesh
> just once before the loop, and change the object each time with
> mfnMesh.setObject(dagPath). It would save you whatever the cost is of
> calling the constructor and then throwing it away on each loop.
>
> Justin
>
> On Wed, Sep 7, 2016 at 11:08 AM Chad_Fox <[email protected]> wrote:
>
>> Hi All
>>
>> I recently started diving into OpenMaya to write a faster NGon check, but
>> my results are still too slow @ 5.5 seconds in a 500k Polygon scene.
>>
>> I'd like to ask for any recommendations you can offer on how to improve
>> this check script, if possible.
>>
>> Side note: the script cannot select anything. I previously used a command
>> to run the PolyCleanup tool. Although it finds NGons in a microsecond, it
>> doesnt give me a list, it selects them.
>>
>> Thoughts?
>>
>> import maya.cmds as cmds
>> import maya.OpenMaya as om
>>
>> violationPolygons = []
>>
>> mIt_kMesh = om.MItDependencyNodes( om.MFn.kMesh )
>>
>> while not mIt_kMesh.isDone():
>>     mObject = mIt_kMesh.thisNode()
>>
>>     dagPath = om.MDagPath.getAPathTo( mObject )
>>
>>     mFnMesh = om.MFnMesh( dagPath )
>>     mObject_numFaces = mFnMesh.numPolygons()
>>
>>     for faceID in range(0, mObject_numFaces ):
>>         mIntArray = om.MIntArray()
>>         mFnMesh.getPolygonVertices( faceID, mIntArray )
>>
>>         if mIntArray.__len__() > 4:
>>             if not dagPath.fullPathName() in violationMesh:
>>                 violationMesh.append( dagPath.fullPathName() )
>>             violationPolygons.append( '%s.f[%d]' %( dagPath.fullPathName
>> (), faceID ) )
>>
>>     mIt_kMesh.next()
>>
>> cmds.select(violationPolygons)
>>
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