I'm working with some animators who are currently doing a lot of multi 
vehicle animations. In order to save some time we are currently creating a 
motion path curve for each vehicle and using the U value to set the 
position of a locator along the curve. Through a series of offsets this 
locator is then geoemetry constrained/normal constrained to a proxy version 
of the environment. This is a pretty ideal way for the animators to work 
with the slight problem that the frame rate in the scene and playback is 
horrendously slow. 

I was wondering if anyone had any experience doing something similar or any 
suggestions of a more performative way of doing this. I don't really have 
the time/experience with the C++ api to write something like this from 

Any advice would be appreciated, thanks in advance.

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