No problem! As an alternative, if you or your animators find motion paths too restrictive, consider projecting a rectangular, 4-vertex plane onto the ground, and have each wheel follow each vertex. The projection would handle keeping wheels on the ground, and the animator would no longer be restricted to the motion path. Projection can happen via e.g. TransferAttributes, ShrinkWrap or the Python/API.
It's more complex in that you'll also need something to keep wheels from "strafing" - that is, moving sideways - but as I said, is an alternative to motion paths if motion paths is ever a problem. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOC0HAcuErr2VWJtO3JLF7BT6y7jdRgPz9p70ADA_cOOKw%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
