Hi everyone,
What would be the best way to go about creating an attribute that can be 
driven by a texture?
After a bit of playing around with node networks in Maya, I've found that 
'texture' attributes (such as 'outColor' from a ramp node) are recognised 
as regular *float3 *attributes instead of *float3 array* attributes (which 
is what I assume they should be). I'm not sure if this is a simple case of 
the Node Editor just telling me the wrong thing, or if its supposed to be 
some special data type. Because of this, I'm not entirely sure how to 
proceed with creating a texture attribute. For context, I want to create a 
simple displacement deformer that can have the intensity of the 
displacement controlled by a texture (be it a file or a built in generated 
texture). Any ideas for what I can do?

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