Hi everyone, What would be the best way to go about creating an attribute that can be driven by a texture? After a bit of playing around with node networks in Maya, I've found that 'texture' attributes (such as 'outColor' from a ramp node) are recognised as regular *float3 *attributes instead of *float3 array* attributes (which is what I assume they should be). I'm not sure if this is a simple case of the Node Editor just telling me the wrong thing, or if its supposed to be some special data type. Because of this, I'm not entirely sure how to proceed with creating a texture attribute. For context, I want to create a simple displacement deformer that can have the intensity of the displacement controlled by a texture (be it a file or a built in generated texture). Any ideas for what I can do?
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