In maya bible: Complete maya programming 1 and 2 there is a sample project 
doing just that.
As joe point out you can start looking to MImage class ( readFromTextureNode 
<http://help.autodesk.com/cloudhelp/2017/ENU/Maya-SDK/cpp_ref/class_m_image.html#a3e3e6e8e454d2335a2206ea7fc6075d9>
  
/ readFromFile 
<http://help.autodesk.com/cloudhelp/2017/ENU/Maya-SDK/cpp_ref/class_m_image.html#a6c0b6d3f857fa6adc999243f3ff6283a>
 )

the other 2 class you are after are 

   - MRenderUtil::sampleShadingNetwork () 
   - MDynamicsUtil::evalDynamics2dTexture()


otherwise you can also have a mix approach have and have maya arrayMapper 
sample your image for you and let you node displace you float array 
attribute. ( look at MPxParticleAttributeMapperNode if you are interested 
 on its mechanics ).

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