Im not sure what is your problem? Sure learning the API takes time ( it can be worse: try to look at 3dsmax SDK which is really low level, with parts missing or unexposed...)
Basically your answer would be append components: rip from your mesh array : - points / - face index / - normals / or uv / append them into one bigger array ( just be sure to add on the index array an offset / stride ) and later create with MFNMesh.create Something pretty trivial to do, you just need more experience? Le mardi 11 avril 2017 03:37:03 UTC-4, justin hidair a écrit : > > I'm going nut, I can no longer deal with the API, how the fuck Am I > suppose to merge things of an existing mesh already instanced in MFnMesh() > within a node, how!? > > recreating the mesh is too, too redundant... I tried .. > > adding polygons piece by piece with MFnMesh::addPolygon() ? I tried, and > the mergeTolerance thing didn't even worked , tears are flowing.. > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/09df6a61-1330-4856-a36f-fcabe9ed0ebe%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
