Hello everybody,
I try to make a code find an intersection between a ray and a box. I read a 
lot of thing on the internet and one of the best code I could find is this 
one.

def box_aabb_intersect(bbox_min, bbox_max, ray, direction):

    t1 = (bbox_min.x - ray.x) * direction.x
    t2 = (bbox_max.x - ray.x) * direction.x
    t3 = (bbox_min.y - ray.y) * direction.y
    t4 = (bbox_max.y - ray.y) * direction.y
    t5 = (bbox_min.z - ray.z) * direction.z
    t6 = (bbox_max.z - ray.z) * direction.z

    t_min = max(max(min(t1, t2), min(t3, t4)), min(t5, t6))
    t_max = min(min(max(t1, t2), max(t3, t4)), max(t5, t6))

    if t_max < 0.0 or t_min > t_max:
        return

    return t_min


Everyone says it works but I can not make it work at home. Does someone 
have an idea?

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