Thank you for your answers that are very enlightening.
I agree that using the Mayan API is the easiest. I find that the Maya API 
is extremely well provided and, in addition, relatively clear compared to 
other ... I have reasons not to use it in this case: - The first is to take 
a more important step in math and to understand better certain calculation 
process. In order to improve some of my rig techniques, but also in the 
development of some tools. - The python is excellent for prototyping, fast 
to write and no need to compile. I make codes in python that serve me as a 
lib. Some more complex and gourmant codes are a very very good optimization 
exercise, because the python is heavy especially in iterations. Once the 
optimization suits me, I pass it in C ++ if necessary (and if I have the 
time in the production period) - Another, as you said, is that using an API 
makes the deportation difficult or impossible in a certain case. - There 
are still others but I will not do all the lists :)

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