On Wed, Sep 13, 2017 at 11:04 AM Simon Anderson <[email protected]>
wrote:

> Hi Aren,
>
> Just from first glance, it looks like your path is incorrect. Remember to
> use \\ when using strings in Python.
>  ifl='P:\\BsMaps\\half_l.tif'
>

Forward slashes should work as well, in Windows, correct (I would hope,
since its universal to python)?

'P:/BsMaps/half_l.tif'


>
> in the code above you have pm, not sure what that variable is meant to be
> in your example
>
>
> Tests I got working:
>
> # export
> # I had the UI tool open
> import maya.cmds as cmds
> ctx = cmds.currentCtx() # Result: artAttrColorPerVertexContext #
> cmds.artAttrPaintVertexCtx(ctx, e=True,
> exportfilesave='//home//users//simonan//half_l.tif',
> importfilemode='luminance')
>

Are the double forward slashes required?


>
> # import file
> # I had the UI tool open
> import maya.cmds as cmds
> ctx = cmds.currentCtx()
> cmds.artAttrPaintVertexCtx(ctx, e=True,
> importfileload='//home//users//simonan//half_l.tif',
> importfilemode='luminance')
>
> Docs dont have an e variable in them, but the e seems to make it work.
>
> I hope that helps
>
>
> On Wednesday, 13 September 2017 07:59:20 UTC+10, Aren Voorhees wrote:
>>
>> Hello all,
>>
>> I'm trying to import a blendshape attribute map from a texture file.  I
>> expect I must be going about it the wrong way though as I can't seem to get
>> it to work no matter how I try it.  Here is what I'm doing currently:
>>
>> import maya.cmds as cmds
>>
>> cmds.artAttrPaintVertexCtx('artAttrBlendShapeContext')
>> ctx = pm.currentCtx()
>> cmds.setToolTo(ctx)
>> cmds.artAttrPaintVertexCtx(ctx, ifl='P:\BsMaps\half_l.tif',
>> importfilemode='luminance')
>>
>> I'm getting this:
>>
>> // Error:
>>
>> # Traceback (most recent call last):
>>
>> # File "<maya console>", line 2, in <module>
>>
>> # RuntimeError: //
>>
>> FWIW, the page I'm trying to use for reference -
>> http://download.autodesk.com/us/maya/2011help/CommandsPython/artAttrPaintVertexCtx.html
>>
>> If anyone has done this before, or knows what I'm doing wrong, a hint
>> would be amazing!
>>
>> Thanks
>>
>> --
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