It would probably be useful to look at how other people have solved a 
similar problem, too. Are there any examples of people creating similar 
deformations in Maya? Do they have custom deformers for it? There's a good 
chance they used some combination of existing Maya nodes, at least for part 
of the solution.

>From my interpretation of what you've described, I think it might be worth 
putting some sort of lattice deformer on your structure, then scripting the 
motion of the control points on the lattice. You could simply step through 
time and key each point on each frame. Once you have that working, you 
could look into more elegant ways to do it.


On Wednesday, 22 November 2017 07:30:17 UTC+11, Andres Weber wrote:
>
>  You can definitely do it however I think an answer that involved is a 
> little intense without directed really specific implementation questions.  
> Here's a helpful tutorial (it costs only $15) detailing the process of how 
> to write a custom deformer for Maya by Chad Vernon (I'm sure there are 
> newer ones around but this is the last one I watched.)
>
> https://www.cgcircuit.com/course/creating-a-custom-jiggle-deformer
>
> Once you research how to write a custom deformer in Maya and have a bit of 
> code laid out and have specific questions feel free to come on back and 
> we'd be more than happy to help!
>

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