Hi

We move maya scenes between linux and windows machines.
When linux references a file it uses UNC paths like: 
/server/project/file.ext
whereas windows needs double slash in front: //server/project/file.ext

I have a MSceneMessage.kBeforeSave callback that fixes paths on texture 
nodes (ensures leading //).
I remember having done similar thing with references too, but I lost the 
script and can't recall details... any hints how to change path to 
reference ?

Here is my texture fixing code:

def addFirstSlash(i_str):
    if i_str[0] == '/' and i_str[1] != '/':
        return '/' + i_str
    return i_str

def mf_MSceneMessage_BeforeSave_CB(*args, **kwargs):
    for f in mc.ls(type='file'):
        mc.setAttr(f + '.ftn', addFirstSlash(mc.getAttr(f + '.ftn')), type=
'string')

om.MSceneMessage.addCallback(om.MSceneMessage.kBeforeSave, 
mf_MSceneMessage_BeforeSave_CB)





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