Hi We move maya scenes between linux and windows machines. When linux references a file it uses UNC paths like: /server/project/file.ext whereas windows needs double slash in front: //server/project/file.ext
I have a MSceneMessage.kBeforeSave callback that fixes paths on texture nodes (ensures leading //). I remember having done similar thing with references too, but I lost the script and can't recall details... any hints how to change path to reference ? Here is my texture fixing code: def addFirstSlash(i_str): if i_str[0] == '/' and i_str[1] != '/': return '/' + i_str return i_str def mf_MSceneMessage_BeforeSave_CB(*args, **kwargs): for f in mc.ls(type='file'): mc.setAttr(f + '.ftn', addFirstSlash(mc.getAttr(f + '.ftn')), type= 'string') om.MSceneMessage.addCallback(om.MSceneMessage.kBeforeSave, mf_MSceneMessage_BeforeSave_CB) -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/d2c24e10-41f8-4b90-a05e-38369c42b8f5%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.