Yeah, dirmap is better. If only I could remember how I did it last time :)
Will use dirmap() from now on, thanks !


W dniu 29.11.2017 o 18:12, Mahendra Gangaiwar pisze:

I think better approach here would be make use of "dirmap" command, so you could map Linux to Windows and vice versa..

Something like this:

dirmap("//server", "/server");
dirmap("/server", "//server");

Try running above command, and open file, all references and texture paths should remapped automatically by Maya.


On Wed 29 Nov, 2017, 9:34 PM Michał Frątczak, <f.mic...@gmail.com> wrote:
Hi

We move maya scenes between linux and windows machines.
When linux references a file it uses UNC paths like: /server/project/file.ext
whereas windows needs double slash in front: //server/project/file.ext

I have a MSceneMessage.kBeforeSave callback that fixes paths on texture nodes (ensures leading //).
I remember having done similar thing with references too, but I lost the script and can't recall details... any hints how to change path to reference ?

Here is my texture fixing code:

def addFirstSlash(i_str):
   
if i_str[0] == '/' and i_str[1] != '/':
       
return '/' + i_str
   
return i_str

def mf_MSceneMessage_BeforeSave_CB(*args, **kwargs):
   
for f in mc.ls(type='file'):
        mc
.setAttr(f + '.ftn', addFirstSlash(mc.getAttr(f + '.ftn')), type='string')

om
.MSceneMessage.addCallback(om.MSceneMessage.kBeforeSave, mf_MSceneMessage_BeforeSave_CB)





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Best,

-M
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