That’s what I don’t know but I don’t have the time to look into it right now , 
maybe someone knows here ? 

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From: Pontsho Maseko
Sent: Friday, February 16, 2018 2:59 PM
To: Python Programming for Autodesk Maya
Subject: Re: [Maya-Python] Memory leak in Maya Python API 1.0

Is there as safe way to query keyed attributes, doesnt have to be with the 
MAnimUtil in maya api 2.0?

On Friday, February 16, 2018 at 4:44:05 PM UTC+2, justin hidair wrote:
 
* fin(d)AnimatedPlugs(path, plugs)
Also I’d suggest to use python API 2.0, but I didn’t find an equivalent to 
findAnimatedPlugs() after a quick lookup
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From: Pontsho Maseko
Sent: Friday, February 16, 2018 2:25 PM
To: Python Programming for Autodesk Maya
Subject: Re: [Maya-Python] Memory leak in Maya Python API 1.0
 
Plugs = om.MPlugArray()
path = om.MDagPath() # The path to the node working with
 
om.MAnimUtil.finAnimatedPlugs(path, plugs) # This by definition should return 
keyed attributes a MPlugs
 
I am trying to get attributes that are keyed.

On Friday, February 16, 2018 at 3:44:58 PM UTC+2, Marcus Ottosson wrote:
Could you post an example of what you are currently trying?
 
On 16 February 2018 at 13:18, Pontsho Maseko <[email protected]> wrote:
Does anybody here knows, a way to find animated plugs with the the python API. 
The python API 1.0's MAnimUtil gives me a memory leak report "swig/python 
detected a memory leak of type 'MAnimUtil *', no destructor found." then 
crushes maya.
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