I added that command in, to ensure that animation is being baked properly 
in each frame across the frame range defined.

I tried commenting out that particular line, only the first frame is being 
baked while the rest of the frames are static....

On Thursday, July 19, 2018 at 2:51:27 PM UTC-7, Justin Israel wrote:
>
> Is the cmds.currentTime(frame) necessary, if you are already passing a 
> "time" value to setKeyframe()? I imagine you are wasting a bunch of cpu 
> time changing the current frame in the scene and triggering updates.
>

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