Hi, 

I'm compiling a plugin in a different environment from usually, and I'm 
experiencing some weird behaviors : 
What I usually do when I modify my plugin is (in a scene where the plugin is 
loaded already) : 
- delete any node from the plugin
- flush undo
- unload the plugin
- reload the plugin
- create my node

What happens here is my plugin won't be updated, even after recompiling / 
unloading-reloading it. If I restart maya, however, it will reload my plugin 
correctly.

I assume maya is keeping the .so in memory somehow (maybe creating an nfs copy 
? but I couldn't find it), but I wonder how to clear it, and why it never 
happened to me before...

Any idea ?
Thanks

(I tried with maya 2016, 2017, 2018, on linux)

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