Hi, I know this group is for Python programming for maya but i am not able to see any example of the issue which i am facing in python, so that i can replicate the same in *Maya C++ API*,
*What i am trying to do:* We are using the *Maya Unity Live link plugin* and we are extending it to support UDIMs, 1. I have figured out the code for knowing the UDIMs that mesh UV belong to by using Formula: (floor(u) + 1 * 1000) + floor(v) * 1000) and it *works fine*. 2. After this i am stuck in how to select the UVs and from that mesh faces so that i can apply different materials to the faces which belong to different udims to export the mesh to Unity. Thanks in advance. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/abd50b9a-5739-4309-8e8e-0bd95dd5c24a%40googlegroups.com.