Hi,

I know this group is for Python programming for maya but i am not able to 
see any example of the issue which i am facing in python, so that i can 
replicate the same in *Maya C++ API*,

*What i am trying to do:*

We are using the *Maya Unity Live link plugin* and we are extending it to 
support UDIMs,

1. I have figured out the code for knowing the UDIMs that mesh UV belong to 
by using 
    Formula: (floor(u) + 1 * 1000) + floor(v) * 1000) and it *works fine*.

2. After this i am stuck in how to select the UVs and from that mesh faces 
so that i can apply different materials to the faces which belong to 
different udims to export the mesh to Unity.


Thanks in advance.

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