this is Paul Leon Diaz FYI On Thursday, October 3, 2019 at 8:04:59 AM UTC-7, tushar sankhala wrote: > > Hi, > > I know this group is for Python programming for maya but i am not able to > see any example of the issue which i am facing in python, so that i can > replicate the same in *Maya C++ API*, > > *What i am trying to do:* > > We are using the *Maya Unity Live link plugin* and we are extending it to > support UDIMs, > > 1. I have figured out the code for knowing the UDIMs that mesh UV belong > to by using > Formula: (floor(u) + 1 * 1000) + floor(v) * 1000) and it *works fine*. > > 2. After this i am stuck in how to select the UVs and from that mesh faces > so that i can apply different materials to the faces which belong to > different udims to export the mesh to Unity. > > > Thanks in advance. >
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