Sounds like a cycle.

Have you considered simplifying the selection of the relevant controllers,
like a menu or shelf button, and using the regular old translate/rotate
manipulator? Translation doesn't typically require a change to any given
pivot, and I think the rotate manipulator has an option for rotating
multiple pivots around a common pivot, without actually changing their
pivots.

On Thu, 3 Oct 2019 at 22:24, yann19 <yangki...@gmail.com> wrote:

> Hi everyone, I am trying to create a master controller that contains a
> list of animated controllers in which it allows me to perform rotation/
> translation at one go, rather than toggling them one by one.
>
> While I am able to achieve that by parenting the animated controllers
> under the master controller, I realized that in my scene (an animated run
> cycle), the master controller got left behind (either at the starting
> frame, or at the frame when I perform the parenting) whilst those parented
> controllers are following the run cycle.
>
> I tried to introduce in group that grouped the master controllers and its
> contents and have it parent constrained by the spine joint of the rig, so
> that the master controller is moving along. However as soon as I did that,
> the parented controllers are offsetted by quite a bit, presumbaly coming
> from the constraint I have done.
>
> As such, wondering if there are better ways for me to handle this?
> FYI - Users can still modify/ introduce new changes either using master
> controller or the parent controllers.
>
> |-- group_controllers (parent constrained to the spine joint)
> |--|-- master_ctrl
> |--|--|-- anim_ctrl1
> |--|--|-- anim_ctrl2
>
>
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