Hi everyone, I am trying to create a master controller that contains a list of animated controllers in which it allows me to perform rotation/ translation at one go, rather than toggling them one by one.
While I am able to achieve that by parenting the animated controllers under the master controller, I realized that in my scene (an animated run cycle), the master controller got left behind (either at the starting frame, or at the frame when I perform the parenting) whilst those parented controllers are following the run cycle. I tried to introduce in group that grouped the master controllers and its contents and have it parent constrained by the spine joint of the rig, so that the master controller is moving along. However as soon as I did that, the parented controllers are offsetted by quite a bit, presumbaly coming from the constraint I have done. As such, wondering if there are better ways for me to handle this? FYI - Users can still modify/ introduce new changes either using master controller or the parent controllers. |-- group_controllers (parent constrained to the spine joint) |--|-- master_ctrl |--|--|-- anim_ctrl1 |--|--|-- anim_ctrl2 -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/7768b354-f44a-499d-b67a-8045d343dd97%40googlegroups.com.