Hi there. Thanks. These were the first things I tried, The unloadPlugin fails even using the force flag. I am looking for a way to clear the memory of the MPxData or some other way to truly force the plugin to unload. there are also no unknown nodes.
On Tuesday, 9 June 2020 14:07:02 UTC+10, Soham Parmar wrote: > > I use this below line of code for cleaning my file so that does not gives > error in others pc if they don't have that plugin and this remove in ma > file headers also. > > # plugin cleanup > plugins = cmds.unknownPlugin(query=True, list=True) > if plugins != None: > for plugin in plugins: > print plugin > cmds.unknownPlugin(plugin, remove=True) > > and if this doesn’t work for you then you can try to unload ngSkinTool > with below lines. (it will force unload.) > > cmds.unloadPlugin("ngSkinTools", force=True) > > If you want to check if ngSkinTool is used in your file or not then you > can run below command.(this will return True/False, that plugin can be > safely unload.) > > cmds.pluginInfo("ngSkinTools", query=True, unloadOk=True) > > I hope this helps. > > Soham. > > On 09-Jun-2020, at 8:01 AM, ger...@flyingbark.com.au <javascript:> wrote: > > > Hello. I posted this on the ngSkinTools forum but wanted to widen the net > a little as I'm not sure if its a Maya issue or a problem with the 3rd > party tool. > > I get this: > // Error: file: C:/Program > Files/Autodesk/Maya2017/scripts/others/pluginWin.mel line 1429: Plug-in, > "ngSkinTools", cannot be unloaded because it defines a MPxData derived type > that is still in use. // > > I'm using Maya 2017 v5 and NG 1.7.9 in production and we are hitting a > problem where the 'requires' line for NG in the maya ascii file header > still exists ( *requires -dataType "ngSkinLayerDataStorage" "ngSkinTools" > "1.7.9" )* despite the custom nodes being removed from the scene. > > This is causing problems with files failing to open as NG is not currently > permitted as part of our studio environment (they are weary of 3rd Party > tools - but a few of us absolutely love NG's workflow and can't go back to > Maya's paleolithic solution) > > Currently I have written something that saves out the file as ma then line > by line removes the requires lines but it has to rewrite the entire file > and they can be big, then the file needs to be reopened. I need another > solution. Note that when the header is removed, the file reopens fine so to > my mind it appears to be possibly an issue of something in memory. Also > when the file has its custom nodes removed and is saved (with header > intact), opening the file again and unplugging the tool is successful - > again making me think its something stuck in the mayas memory for that > session..? > > > Any advice appreciated. > > Gerard. > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to python_inside_maya+unsubscr...@googlegroups.com <javascript:>. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/4493fcbc-3b2f-46ae-9bc4-dfff0a2406a5o%40googlegroups.com > > <https://groups.google.com/d/msgid/python_inside_maya/4493fcbc-3b2f-46ae-9bc4-dfff0a2406a5o%40googlegroups.com?utm_medium=email&utm_source=footer> > . > > > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/e45d64d8-a344-413b-9467-0f582b39c6b2o%40googlegroups.com.