Hey Gerard,

Try using the MEL command unknownPlugin, which "allows querying of the
unknown plug-ins used by the scene and provides a means to remove them."

Owen

On Tue, 9 Jun 2020, 05:28 , <gerar...@flyingbark.com.au> wrote:

>
> Hello.  I posted this on the ngSkinTools forum but wanted to widen the net
> a little as I'm not sure if its a Maya issue or a problem with the 3rd
> party tool.
>
> I get this:
> // Error: file: C:/Program
> Files/Autodesk/Maya2017/scripts/others/pluginWin.mel line 1429: Plug-in,
> "ngSkinTools", cannot be unloaded because it defines a MPxData derived type
> that is still in use. //
>
> I'm using Maya 2017 v5 and NG 1.7.9 in production and we are hitting a
> problem where the 'requires' line for NG in the maya ascii file header
> still exists ( *requires -dataType "ngSkinLayerDataStorage" "ngSkinTools"
> "1.7.9" )* despite the custom nodes being removed from the scene.
>
> This is causing problems with files failing to open as NG is not currently
> permitted as part of our studio environment (they are weary of 3rd Party
> tools - but a few of us absolutely love NG's workflow and can't go back to
> Maya's paleolithic solution)
>
> Currently I have written something that saves out the file as ma then line
> by line removes the requires lines but it has to rewrite the entire file
> and they can be big, then the file needs to be reopened. I need another
> solution. Note that when the header is removed, the file reopens fine so to
> my mind it appears to be possibly an issue of something in memory. Also
> when the file has its custom nodes removed and is saved (with header
> intact), opening the file again and unplugging the tool is successful -
> again making me think its something stuck in the mayas memory for that
> session..?
>
>
> Any advice appreciated.
>
> Gerard.
>
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