For more information here is a related post of having several skinclusters 
in a 
mesh 
https://medium.com/@kattkieru/deformation-layering-in-mayas-parallel-gpu-world-15c2e3d66d82

El viernes, 25 de septiembre de 2020 a las 22:45:39 UTC+2, Enrique Velasco 
escribió:

> Hello to everyone,
>
> I have several rigs that have multiple skinclusters on a mesh. Is there 
> any possibility to export them to FBX format to place it in unity? Or we 
> are still forced to only have ONE skincluster in each mesh?
>
> Does someone face this problem before?
>

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