Same concern for UE4 . 在2020年9月26日星期六 UTC+8 上午4:48:04<Enrique Velasco> 写道:
> For more information here is a related post of having several skinclusters > in a mesh > https://medium.com/@kattkieru/deformation-layering-in-mayas-parallel-gpu-world-15c2e3d66d82 > > El viernes, 25 de septiembre de 2020 a las 22:45:39 UTC+2, Enrique Velasco > escribió: > >> Hello to everyone, >> >> I have several rigs that have multiple skinclusters on a mesh. Is there >> any possibility to export them to FBX format to place it in unity? Or we >> are still forced to only have ONE skincluster in each mesh? >> >> Does someone face this problem before? >> > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/6f304fa8-d8f9-4b71-bfdb-8c0dd0e82a6bn%40googlegroups.com.
