On Tue, Apr 6, 2021 at 11:52 AM bobrobertuma <bobrobert...@gmail.com> wrote:

> Always wondered if mel or derivative of C# basically is faster than py?
> Or as they are both script languages perhaps not much different.
>


In many cases, MEL should be faster than pure python, because it is a much
more limited and special purpose scripting language implemented for Maya.
Static typing and less language constructs mean it should have less
overhead to execute after it is parsed. But when comparing these things you
would have to account for the fact that a lot of function calls in python
are backed by C, so it depends what you are doing.
Also, while MEL might be faster in some cases, it is also not as convenient
as Python when it comes to having more libraries and utilities at your
disposal, and better integration with your development environment. MEL is
really just glue code for calling all of the pre-built functions.


>
> *From:* python_inside_maya@googlegroups.com [mailto:
> python_inside_maya@googlegroups.com] *On Behalf Of *Justin Israel
> *Sent:* Monday, April 05, 2021 4:01 PM
> *To:* python_inside_maya@googlegroups.com
> *Subject:* Re: [Maya-Python] C++ speed/efficience in Maya
>
>
>
>
>
>
>
> On Tue, Apr 6, 2021 at 8:32 AM João Victor <joaovictor...@gmail.com>
> wrote:
>
> Hey guys,
>
> Could somebody help me in some doubt?
>
> How faster C++ could be in Maya, compared to python API in general?
>
> Is this something that worth to work with for what kind of programs
> (generally)?
>
>
>
> Python is considered a relatively "slow" language, compared to C++.
> Because python is dynamically typed and interpreted, there is a lot more
> overhead involved with every variable access or function call, where python
> has to look up attributes and check types. A language like C++ is
> statically typed and compiled, so most of that overhead is gone since it
> has been determined at compile time.
>
>
>
> In terms of real world speed differences, and even more specifically to
> Maya, that will come down to what operations you are really doing. If you
> were to create a loop that runs over all points on a mesh, that could
> definitely be slower in python. C++ helps when there are critical sections
> of your code where performance must be very high, and profiling your code
> can tell you where the slow spots exist.
>
>
>
> There is also a difference between using the Maya Commands module, vs
> using the Maya API that wraps the C++ sdk. More of the heavy lifting is
> moved into the C++ side when using the Maya API, whereas using the Maya
> commands has more python overhead.
>
>
>
> You could write a deformed in Python, but you might find it performs too
> slowly and then needs to be rewritten in C++. However, Python does help to
> speed up prototyping time and figure out where performance problems
> actually exist. On the other hand, you could write UI code or file
> translators, or renamers, or validators in Python and never see a need for
> C++ in those tools.
>
>
>
>
>
>
>
> Thanks in advance!
>
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