hey everyone, for a long a time I worked in 1:10 base scale in maya. So 10 cm units would actually represent 100 cm. If i remember correctly autodesk recommended that 1:10 scale based [image: Capture.JPG] the image above show a character in 1:10 compared to 1:1. So it almost like maya is inviting you to work at 1:10 since the character looks nicely fitting the grid proportions. But talking with some groming artists(and having delt with groming myself) xgen works better in a 1:1 scale. With a 1:10 scale the settings are harder to tweak because they blow out of proportions inmediatly. What is your take on that on a personal or production level? Cheers,
R -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/e161eb64-eff6-4683-83e9-14c666e6aea3n%40googlegroups.com.