hey everyone,
for a long a time I worked in 1:10 base scale in maya. So 10 cm units would 
actually represent 100 cm. If i remember correctly autodesk recommended 
that 1:10 scale based
 [image: Capture.JPG]
the image above show a character in 1:10 compared to 1:1. So it almost like 
maya is inviting you to work at 1:10 since the character looks nicely 
fitting the grid proportions.
But talking with some groming artists(and having delt with groming myself) 
xgen works better in a 1:1 scale. With a 1:10 scale the settings are harder 
to tweak because they blow out of proportions inmediatly.
What is your take on that on a personal or production level?
Cheers,

R

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