thanks for you input Jason. About floating point miss calculation, it is not a problem. You just have to localize the skin. R
El miércoles, 2 de junio de 2021 a las 18:13:48 UTC+2, Jason Brummett escribió: > I model and perform all aspects at real world scale. I’d recommend it and > though it appears Maya wants to be at 1:10 scale it’s misleading IMO. Maya > doesn’t really care. If you are at 1:1 however scenes should be close to > 0,0,0 as much as possible to avoid floating point miss calcs. > > > > *From:* python_in...@googlegroups.com [mailto: > python_in...@googlegroups.com] *On Behalf Of *Marcus Ottosson > *Sent:* Wednesday, June 02, 2021 3:27 AM > *To:* python_in...@googlegroups.com > *Subject:* Re: [Maya-Python] which units do you use in your productions? > > > > In my experience there is no right answer, it all depends. :( > > Like you mentioned, for *some* grooming tools, real-world scale is > preferred. But even that depends on whether the tools themselves where > designed around it, which isn’t necessarily the case. Rendering typically > assumes real-world scale, for things like subsurface scatter depth being in > centimeters. Simulation varies greatly, to my great surprise. nCloth > assumes *0.01x* with a default gravity of 9.8 cm/s as opposed to m/s, > Bullet assumes 1.0x and who knows what third-party solvers end up choosing. > > For animation this problem is also ever present, in that translate versus > rotate curves in the graph editor appear at wildly different scales. E.g. > an arm rotated 20 degrees can cover the Y-axis of the editor, but then > display that alongside hip translation and you’ll end up either zooming in > or out like mad, obscuring the rotation. > > So no matter how consistent you are, someone *will* end up suffering. > It’s an unsolved problem. > > > > On Wed, 2 Jun 2021 at 09:57, Rudi Hammad <rudih...@gmail.com> wrote: > > > > hey everyone, > > for a long a time I worked in 1:10 base scale in maya. So 10 cm units > would actually represent 100 cm. If i remember correctly autodesk > recommended that 1:10 scale based > > [image: Capture.JPG] > > the image above show a character in 1:10 compared to 1:1. So it almost > like maya is inviting you to work at 1:10 since the character looks nicely > fitting the grid proportions. > > But talking with some groming artists(and having delt with groming myself) > xgen works better in a 1:1 scale. With a 1:10 scale the settings are harder > to tweak because they blow out of proportions inmediatly. > What is your take on that on a personal or production level? > > Cheers, > > > > R > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to python_inside_m...@googlegroups.com. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/e161eb64-eff6-4683-83e9-14c666e6aea3n%40googlegroups.com > > <https://groups.google.com/d/msgid/python_inside_maya/e161eb64-eff6-4683-83e9-14c666e6aea3n%40googlegroups.com?utm_medium=email&utm_source=footer> > . > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to python_inside_m...@googlegroups.com. > > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOBFN%3DP9%3Di5q81n2qkxupwHcaYOPPX5hFUBQpSctq1x6kg%40mail.gmail.com > > <https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOBFN%3DP9%3Di5q81n2qkxupwHcaYOPPX5hFUBQpSctq1x6kg%40mail.gmail.com?utm_medium=email&utm_source=footer> > . > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/101d3dbd-c739-475d-9f2b-3e9b40cc9872n%40googlegroups.com.