yes, i want to have different topologies. The use case would be a rig where 
you have a mesh cut out of the head for the facial rig, that you blendshape 
into the full body mesh. So there you have 2 different topologies. In maya 
you can do a blendshape between different topologies but if the ids don't 
match you get unwanted results.
I can achieve that alternativly wrighting a wrap deformer , but I was 
wondering  by beeing able to match the vertices ids it would be easier.

R
El martes, 22 de junio de 2021 a las 10:46:50 UTC+2, Alok Gandhi escribió:

> Ok. Btw, I am curious as to how you would transfer the vertex id for two 
> differing topologies. Can you give some details about what's different 
> between the two topologies. In any case, I assume that they have the same 
> number of vertex (otherwise you cannot transfer the vertex ids).
>
>
> On Tue, Jun 22, 2021 at 2:05 PM Rudi Hammad <rudih...@gmail.com> wrote:
>
>> It looks similar to maya's transfer attribute tool, but it doesn't look 
>> to do a vertex id transfer.
>>
>> El martes, 22 de junio de 2021 a las 9:53:25 UTC+2, Alok Gandhi escribió:
>>
>>> There was GATOR 
>>> <https://download.autodesk.com/global/docs/softimage2012/en_us/userguide/index.html?url=files/property8064.htm,topicNumber=d28e458586>
>>>  
>>> is Softimage XSI that could handle such cases as yours. I remember vaguely 
>>> that it was being worked upon in Maya (since the Softimage dev team was 
>>> merged with the Maya team). I am not sure if it exists in Maya in some 
>>> form. Maybe someone here has more information and can comment.
>>>
>>> On Tue, Jun 22, 2021 at 1:15 PM Rudi Hammad <rudih...@gmail.com> wrote:
>>>
>>>> That was to nice to be true. So I guess there is no easy way (or no way 
>>>> at all probably) to transfer the vertices ids between different topologies?
>>>>
>>>> El martes, 22 de junio de 2021 a las 1:10:27 UTC+2, voidr...@gmail.com 
>>>> escribió:
>>>>
>>>>> I believe you need to have the same topology to transfer the vertex 
>>>>> order, since you'll need the same number of vtx to copy the id to, 
>>>>> otherwise maya will crash.
>>>>>
>>>>> On Monday, June 21, 2021 at 6:57:33 p.m. UTC-4 Rudi Hammad wrote:
>>>>>
>>>>>> Hello,
>>>>>> haven't found anything in the search bar and nothing really worked 
>>>>>> for me doing a google search, so I was wondering if it is possible to 
>>>>>> transfer the vertices ids from one mesh to another with different 
>>>>>> topologies. There is a tool in Maya called transfer vertex order , but 
>>>>>> it 
>>>>>> crashes maya every time.
>>>>>> Any suggestions?
>>>>>> Thanks
>>>>>>
>>>>>> R
>>>>>>
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