match by vert id is impossible in that case because the vert ids cant ever match, unless you somehow reorder the verts yourself from the mesh with the most verts(the body) what i suggest to do instead is match vert by world position, or if you have unique UVs by UV position.
get the closest vert, for every vert. and hook them up in a tuple. then use this to do anything you want. ex transfer skinning. i suggest to do this with openmaya because of speed it will be very slow in pymel On Tue, 22 Jun 2021 at 10:46, Rudi Hammad <rudiham...@gmail.com> wrote: > (so no, meshes whould not have the same number of cvs) > > El martes, 22 de junio de 2021 a las 11:44:57 UTC+2, Rudi Hammad escribió: > >> >> >> yes, i want to have different topologies. The use case would be a rig >> where you have a mesh cut out of the head for the facial rig, that you >> blendshape into the full body mesh. So there you have 2 different >> topologies. In maya you can do a blendshape between different topologies >> but if the ids don't match you get unwanted results. >> I can achieve that alternativly wrighting a wrap deformer , but I was >> wondering by beeing able to match the vertices ids it would be easier. >> >> R >> El martes, 22 de junio de 2021 a las 10:46:50 UTC+2, Alok Gandhi escribió: >> >>> Ok. Btw, I am curious as to how you would transfer the vertex id for two >>> differing topologies. Can you give some details about what's different >>> between the two topologies. In any case, I assume that they have the same >>> number of vertex (otherwise you cannot transfer the vertex ids). >>> >>> >>> On Tue, Jun 22, 2021 at 2:05 PM Rudi Hammad <rudih...@gmail.com> wrote: >>> >>>> It looks similar to maya's transfer attribute tool, but it doesn't look >>>> to do a vertex id transfer. >>>> >>>> El martes, 22 de junio de 2021 a las 9:53:25 UTC+2, Alok Gandhi >>>> escribió: >>>> >>>>> There was GATOR >>>>> <https://download.autodesk.com/global/docs/softimage2012/en_us/userguide/index.html?url=files/property8064.htm,topicNumber=d28e458586> >>>>> is Softimage XSI that could handle such cases as yours. I remember vaguely >>>>> that it was being worked upon in Maya (since the Softimage dev team was >>>>> merged with the Maya team). I am not sure if it exists in Maya in some >>>>> form. Maybe someone here has more information and can comment. >>>>> >>>>> On Tue, Jun 22, 2021 at 1:15 PM Rudi Hammad <rudih...@gmail.com> >>>>> wrote: >>>>> >>>>>> That was to nice to be true. So I guess there is no easy way (or no >>>>>> way at all probably) to transfer the vertices ids between different >>>>>> topologies? >>>>>> >>>>>> El martes, 22 de junio de 2021 a las 1:10:27 UTC+2, >>>>>> voidr...@gmail.com escribió: >>>>>> >>>>>>> I believe you need to have the same topology to transfer the vertex >>>>>>> order, since you'll need the same number of vtx to copy the id to, >>>>>>> otherwise maya will crash. >>>>>>> >>>>>>> On Monday, June 21, 2021 at 6:57:33 p.m. UTC-4 Rudi Hammad wrote: >>>>>>> >>>>>>>> Hello, >>>>>>>> haven't found anything in the search bar and nothing really worked >>>>>>>> for me doing a google search, so I was wondering if it is possible to >>>>>>>> transfer the vertices ids from one mesh to another with different >>>>>>>> topologies. There is a tool in Maya called transfer vertex order , but >>>>>>>> it >>>>>>>> crashes maya every time. >>>>>>>> Any suggestions? >>>>>>>> Thanks >>>>>>>> >>>>>>>> R >>>>>>>> >>>>>>>> -- >>>>>> You received this message because you are subscribed to the Google >>>>>> Groups "Python Programming for Autodesk Maya" group. >>>>>> To unsubscribe from this group and stop receiving emails from it, >>>>>> send an email to python_inside_m...@googlegroups.com. >>>>>> To view this discussion on the web visit >>>>>> https://groups.google.com/d/msgid/python_inside_maya/a86d302a-881b-4443-a487-18a468ecb0b4n%40googlegroups.com >>>>>> <https://groups.google.com/d/msgid/python_inside_maya/a86d302a-881b-4443-a487-18a468ecb0b4n%40googlegroups.com?utm_medium=email&utm_source=footer> >>>>>> . >>>>>> >>>>> -- >>>> You received this message because you are subscribed to the Google >>>> Groups "Python Programming for Autodesk Maya" group. >>>> To unsubscribe from this group and stop receiving emails from it, send >>>> an email to python_inside_m...@googlegroups.com. >>>> >>> To view this discussion on the web visit >>>> https://groups.google.com/d/msgid/python_inside_maya/d86ccae2-606c-4656-8de7-df9e1d738ba0n%40googlegroups.com >>>> <https://groups.google.com/d/msgid/python_inside_maya/d86ccae2-606c-4656-8de7-df9e1d738ba0n%40googlegroups.com?utm_medium=email&utm_source=footer> >>>> . >>>> >>> -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to python_inside_maya+unsubscr...@googlegroups.com. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/1430847f-6f9b-475b-9cbc-94b27f8ed6f1n%40googlegroups.com > <https://groups.google.com/d/msgid/python_inside_maya/1430847f-6f9b-475b-9cbc-94b27f8ed6f1n%40googlegroups.com?utm_medium=email&utm_source=footer> > . > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. 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