It was still kind in the context of encrypting a maya scene that derived 
from the main V Crypt topic, but we'll do.
El lunes, 13 de septiembre de 2021 a las 19:07:28 UTC+2, 
justin...@gmail.com escribió:

> Please make sure to start a new thread if you want to engage in new 
> topics. It seems two completely new questions have been asked since the 
> original thread was started about V Crypt, and are entirely unrelated. 
> Thanks! 
>
> On Tue, 14 Sep 2021, 4:25 am Rudi Hammad, <rudih...@gmail.com> wrote:
>
>> That's it! thanks Juan
>>
>> El lunes, 13 de septiembre de 2021 a las 15:33:57 UTC+2, Juan Moraga 
>> escribió:
>>
>>> Try using "def onOpenCallBack(*args):" instead. 
>>> Callbacks may pass on arguments to you method, which you can use or not. 
>>> But you need to allow the function to receive these arguments, otherwise it 
>>> will raise an exception.
>>>
>>>
>>> On Mon, 13 Sep 2021, 15:09 Rudi Hammad, <rudih...@gmail.com> wrote:
>>>
>>>> Hello,
>>>> any idea why this is not working?
>>>> I opened a scene and created this callback, and then saved the scene
>>>>
>>>> def onOpenCallBack():
>>>>    print "this is a test"
>>>>
>>>> checkCallback = 
>>>> OpenMaya.MSceneMessage.addCheckCallback(OpenMaya.MSceneMessage.kBeforeOpenCheck,
>>>>  
>>>> onOpenCallBack)
>>>>
>>>> Now when I open the scene I get this error:
>>>> # TypeError: onOpenCallBack() takes no arguments (2 given) // 
>>>> // Warning: line 0: Python callback failed // 
>>>>
>>>> but I didn't give any arguments. Why is it saying given 2? are they 
>>>> *args and **kwargs? Still, any idea why this is not working?
>>>> Thanks
>>>>
>>>> El lunes, 6 de septiembre de 2021 a las 22:23:04 UTC+2, Rudi Hammad 
>>>> escribió:
>>>>
>>>>> oh, about the screenshots. If the rig is encapsulated in a black box, 
>>>>> maybe it would be possible set a callback preventing from unlocking the 
>>>>> blackbox?
>>>>> That way you can check want is inside and take screenshot.
>>>>>
>>>>> El lunes, 6 de septiembre de 2021 a las 22:02:29 UTC+2, Rudi Hammad 
>>>>> escribió:
>>>>>
>>>>>> Quick question, I haven't use mel in 4 years now so it is probably 
>>>>>> something foolish but why is this not working?
>>>>>>
>>>>>> string $toEval = "def foo():import uuid; macAddress = uuid.getnode(); 
>>>>>> return macAddress; foo()";
>>>>>> string $macAddress = python($toEval);
>>>>>> print $x;
>>>>>>
>>>>>> I would expect $x to print my computer mac address by it is empty.
>>>>>>
>>>>>> El lunes, 6 de septiembre de 2021 a las 15:39:02 UTC+2, 
>>>>>> golu...@gmail.com escribió:
>>>>>>
>>>>>>> Marcus, thanks for your comment!
>>>>>>>
>>>>>>> When I talked about export I meant not to ma or mb, I meant for 
>>>>>>> example to alembic or other,  because as I knew alembic export is like 
>>>>>>> a 
>>>>>>> separate plugin, and .correct me if I am wrong export to alembic will 
>>>>>>> be 
>>>>>>> ignored by this callback.
>>>>>>>
>>>>>>> I've not understood you, sorry, yes it is already protected, but if 
>>>>>>> this protected scene to /myrig.mb will be referenced in the main scene, 
>>>>>>> during the main parent scene opening, I will need to decrypt my rig.mb 
>>>>>>> and 
>>>>>>> any other child scene which is referenced and send to a remote worker,
>>>>>>> or I understand you wrong)
>>>>>>>
>>>>>>> About RAM I'm sorry, that's my mistake, later edited the message, 
>>>>>>> but was too late, you absolutely right!
>>>>>>>
>>>>>>> понедельник, 6 сентября 2021 г. в 13:27:48 UTC+3, Marcus Ottosson: 
>>>>>>>
>>>>>>>> The part of Maya that does the serialisation to ma and mb - be it 
>>>>>>>> via export or save - is a singular point of access. The scene 
>>>>>>>> callbacks 
>>>>>>>> should account for all ways in which creating those is possible, 
>>>>>>>> including 
>>>>>>>> via Python and MEL. It wouldn’t account for manual export to other 
>>>>>>>> formats, 
>>>>>>>> but there’s no end to that. Screenshotting your viewport is a format 
>>>>>>>> too, 
>>>>>>>> albeit a lossy one. But I’d argue that depending on what you want to 
>>>>>>>> protect, if that is rigs and animation, the Maya scene format should 
>>>>>>>> be 
>>>>>>>> enough.
>>>>>>>>
>>>>>>>>    - OpenMaya.MSceneMessage.addCheckCallback() 
>>>>>>>>    
>>>>>>>> <https://help.autodesk.com/view/MAYAUL/2020/ENU/?guid=__py_ref_class_open_maya_1_1_m_scene_message_html#a2c26fb924ad7939fd6bf50253044a7d3>
>>>>>>>>  
>>>>>>>>
>>>>>>>> And all of it must be done recursively on the whole data tree in 
>>>>>>>> scene
>>>>>>>>
>>>>>>>> I’d argue not. The information you protect is the information in 
>>>>>>>> the scene file. If that scene file consists of an absolute path to 
>>>>>>>> e.g. 
>>>>>>>> c:\myassets\myrig.mb then that is *already* protected; nobody can 
>>>>>>>> access that file but you on your local machine.
>>>>>>>>
>>>>>>>> so at some point how to handle your RAM memory, because you can’t 
>>>>>>>> store this encrypted data somewhere…)
>>>>>>>>
>>>>>>>> I’d argue not (again :)). Is it to protect against hacker-animators 
>>>>>>>> and hacker-riggers? Or against the general workforce that has no clue 
>>>>>>>> about 
>>>>>>>> callbacks and encryption? If the latter, then saving it into a temp 
>>>>>>>> directory first, and encrypting it after should suffice. To the user, 
>>>>>>>> the 
>>>>>>>> file would end up where they said it should. But really, it’s a 
>>>>>>>> different 
>>>>>>>> file altogether. Then that file is copied back into a temp directory 
>>>>>>>> and 
>>>>>>>> decrypted whenever they open it. All of that can happen on disk.
>>>>>>>>
>>>>>>>> And besides, memory is just another location. A motivated-enough 
>>>>>>>> hacker-animator could access RAM as easily as any location on disk. 
>>>>>>>> Doesn’t 
>>>>>>>> increase the level of protection.
>>>>>>>>
>>>>>>>> On Mon, 6 Sept 2021 at 11:02, Andrew Golubev <golu...@gmail.com> 
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> It is a very interesting discussion.  
>>>>>>>>>
>>>>>>>>> Yeah, I will agree that it definitely must be invisible - so 
>>>>>>>>> artists don't even know that encryption happened.
>>>>>>>>> But you can't stop on scene saving and loading, you should create 
>>>>>>>>> lots of workarounds in this "secure Maya client".
>>>>>>>>> Somehow you need to lock any exporting of data inside in any 
>>>>>>>>> format, hide\lock\encrypt code of all used inside scripts, lock any 
>>>>>>>>> new 
>>>>>>>>> plugin loading\or current plugins disabling. 
>>>>>>>>> And lock script editor, or make some sort of interceptor, to 
>>>>>>>>> ensure, that no script will run to export or explore private scene 
>>>>>>>>> data. 
>>>>>>>>> Also, if I understand all correctly, it will give a lot of 
>>>>>>>>> restrictions for people who work with their tools(it will lock them 
>>>>>>>>> on the 
>>>>>>>>> layout of instruments you gave to them).
>>>>>>>>>
>>>>>>>>> And this only stuff that comes up to mind immediately, I think 
>>>>>>>>> during the development of such Maya launch wrapper lot's of 
>>>>>>>>> underwater 
>>>>>>>>> stones will come up eventually.
>>>>>>>>>
>>>>>>>>> Additionally, if in your scene you will have references, during 
>>>>>>>>> reference load you will need to decrypt this data,
>>>>>>>>> the same will go to any geometry\textures or any files - you will 
>>>>>>>>> need to decrypt on the run.
>>>>>>>>> All of it must be done recursively on the whole data tree in scene,
>>>>>>>>> so at some point how to handle your RAM memory, because you can't 
>>>>>>>>> store this encrypted data somewhere.
>>>>>>>>>
>>>>>>>>> And even this will not save you from attempt to try take this 
>>>>>>>>> decrypted data from RAM...
>>>>>>>>> воскресенье, 5 сентября 2021 г. в 10:27:53 UTC+3, Marcus Ottosson: 
>>>>>>>>>
>>>>>>>>>> I agree with you. This would not solve all problems with working 
>>>>>>>>>> remotely, but it would solve some. Perhaps the biggest problems, 
>>>>>>>>>> namely 
>>>>>>>>>> accidental sharing and theft. I have also personally received 
>>>>>>>>>> material from 
>>>>>>>>>> artists at studios that really shouldn't have managed to leave the 
>>>>>>>>>> studio. 
>>>>>>>>>> Some even have limited internet access with local browsers 
>>>>>>>>>> accessible only 
>>>>>>>>>> through a virtual machine or local VNC connection, and assets 
>>>>>>>>>> *still* 
>>>>>>>>>> manage to leave the premises.
>>>>>>>>>>
>>>>>>>>>> That not only puts the studio at risk, but the recipient too. 
>>>>>>>>>> Both as a private person, as now your machine can leak confidential 
>>>>>>>>>> material, and as another business. If a leak should happen that 
>>>>>>>>>> leads to 
>>>>>>>>>> loss of cash for any larger entity such as WB there will be 
>>>>>>>>>> investigations 
>>>>>>>>>> and consequences. Private persons can get in trouble and businesses 
>>>>>>>>>> can 
>>>>>>>>>> crumble.
>>>>>>>>>>
>>>>>>>>>> The part I'm sceptical about is whether this particular tool is 
>>>>>>>>>> what solves this problem. If it complicates saving and loading of 
>>>>>>>>>> scenes 
>>>>>>>>>> (and even launching of Maya?) then I'd imagine people simply would 
>>>>>>>>>> not use 
>>>>>>>>>> it. But the idea sounds worth exploring, so off the top of my head I 
>>>>>>>>>> would 
>>>>>>>>>> try implementing a scene save/open callback to perform the 
>>>>>>>>>> encryption live 
>>>>>>>>>> and natively, rather than rely on an external tool. It could be as 
>>>>>>>>>> simple 
>>>>>>>>>> as letting Maya produce that binary `.mb` file of 1's and 0's, and 
>>>>>>>>>> reversing the whole thing on save, and then do the opposite on load. 
>>>>>>>>>> No one 
>>>>>>>>>> would know it happened, and it would unlikely have any noticeable 
>>>>>>>>>> effect on 
>>>>>>>>>> save/load time, and there are equal callbacks for exporting.
>>>>>>>>>>
>>>>>>>>>> On Sat, 4 Sept 2021 at 22:26, Rudi Hammad <rudih...@gmail.com> 
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> I think they must have thought about the export aswell. 
>>>>>>>>>>> Otherwise it wouldn't make any sense.
>>>>>>>>>>> Of course ideally you would each person would work in their 
>>>>>>>>>>> office stations remotly, but it is not up to me. So if I choose not 
>>>>>>>>>>> work 
>>>>>>>>>>> with a client unless he guaranties remote workstation solutions, I 
>>>>>>>>>>> will 
>>>>>>>>>>> loose a lot of work.
>>>>>>>>>>> Also  many studios have not the resources , and even if they do, 
>>>>>>>>>>> the lag is some times to high to work remotly.
>>>>>>>>>>>
>>>>>>>>>>> Many times sharing is accidental due to the lack of control, or 
>>>>>>>>>>> planning in a production. In my experience I was doing a freelance 
>>>>>>>>>>> work a 
>>>>>>>>>>> couple of month a go. And we where all working remotly in our 
>>>>>>>>>>> personal 
>>>>>>>>>>> computers.
>>>>>>>>>>> The supervisor at somepoint, sent me a rig from another project 
>>>>>>>>>>> as a reference. So obviously that was accidental because working in 
>>>>>>>>>>> this 
>>>>>>>>>>> situations like that, you do always thing that you are doing 
>>>>>>>>>>> anywrong.
>>>>>>>>>>> So even if you sign NDAs, and you have good intentions, it can 
>>>>>>>>>>> leak. And of course, there is always people with bad intentions, so 
>>>>>>>>>>> we 
>>>>>>>>>>> can't be naive thinking that everyone will be professional. I work 
>>>>>>>>>>> with a 
>>>>>>>>>>> guy who managed
>>>>>>>>>>> to get rigs that he shouldn't have. When I asked how did he get 
>>>>>>>>>>> them, he told me he took them out of the office in his last day.
>>>>>>>>>>>
>>>>>>>>>>> My point being, that with a system like V Crypt, wheter it is by 
>>>>>>>>>>> accident or not, it might be the solution to encrypt files and 
>>>>>>>>>>> safely work 
>>>>>>>>>>> as freelance (specially for me since now I am full time freelancer)
>>>>>>>>>>>
>>>>>>>>>>> I'll keep you posted
>>>>>>>>>>>
>>>>>>>>>>> El sábado, 4 de septiembre de 2021 a las 22:59:06 UTC+2, 
>>>>>>>>>>> justin...@gmail.com escribió:
>>>>>>>>>>>
>>>>>>>>>>>> On Sun, Sep 5, 2021 at 8:38 AM Marcus Ottosson <
>>>>>>>>>>>> konstr...@gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> That is true, that does sound like a good idea. Assuming the 
>>>>>>>>>>>>> software actually does what it says on the tin, it would at least 
>>>>>>>>>>>>> protect 
>>>>>>>>>>>>> against theft and accidental sharing.
>>>>>>>>>>>>>
>>>>>>>>>>>>> It wouldn’t protect against sending files though, because if 
>>>>>>>>>>>>> someone wanted to send some model or some rig, they could still 
>>>>>>>>>>>>> just export 
>>>>>>>>>>>>> it to a new .ma? For that, you’d probably be better off 
>>>>>>>>>>>>> intermingling it with custom nodes. Like how anything rigged with 
>>>>>>>>>>>>> mGear is 
>>>>>>>>>>>>> riddled with mGear nodes, making anyone attempting to open that 
>>>>>>>>>>>>> rig without 
>>>>>>>>>>>>> mGear loaded left with a sorely broken rig. And no amount of 
>>>>>>>>>>>>> exporting or 
>>>>>>>>>>>>> tampering with the scene file could fix it.
>>>>>>>>>>>>>
>>>>>>>>>>>> From the video it looks like you have to launch Maya from their 
>>>>>>>>>>>> launcher, which I assume installs a particular reader/writer 
>>>>>>>>>>>> plugin. I 
>>>>>>>>>>>> wonder if it's specific to ma/mb file types or if it hooks into 
>>>>>>>>>>>> every type. 
>>>>>>>>>>>> Because I was thinking that same thing you said about exporting to 
>>>>>>>>>>>> other 
>>>>>>>>>>>> formats, and would that go through the same hook?  Also once Maya 
>>>>>>>>>>>> is 
>>>>>>>>>>>> launched, could someone turn off the plugin after the scene is 
>>>>>>>>>>>> loaded?
>>>>>>>>>>>>
>>>>>>>>>>>> When it comes to protecting stuff like code, usually you hear 
>>>>>>>>>>>> the best security is to just never let the source get onto the 
>>>>>>>>>>>> client side. 
>>>>>>>>>>>> But with DCC scene files if you have to work with them locally 
>>>>>>>>>>>> then it 
>>>>>>>>>>>> feels like there is going to be some way to defeat it. Once its 
>>>>>>>>>>>> unencrypted 
>>>>>>>>>>>> in the DCC, there must be a weakness that might just be more 
>>>>>>>>>>>> obscure to 
>>>>>>>>>>>> many people and the security is really just focused on the obvious 
>>>>>>>>>>>> act of 
>>>>>>>>>>>> copying files around. Probably the better approach is just not 
>>>>>>>>>>>> letting 
>>>>>>>>>>>> people work on their person workstations and only support a remote 
>>>>>>>>>>>> workstation solution like teradici.
>>>>>>>>>>>>  
>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Sat, 4 Sept 2021 at 19:50, Rudi Hammad <rudih...@gmail.com> 
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Yes I am refereing to the actual file, not source code.
>>>>>>>>>>>>>> Here's a usecase:
>>>>>>>>>>>>>> due to covid a lot of production are done remotly. In 
>>>>>>>>>>>>>> somecase you can connect  by logging remotly to office computers 
>>>>>>>>>>>>>> to work, 
>>>>>>>>>>>>>> in which case no protection is needed since it pretty much as if 
>>>>>>>>>>>>>> you where 
>>>>>>>>>>>>>> in the office.
>>>>>>>>>>>>>> But in many cases, the files are sent to personal computers. 
>>>>>>>>>>>>>> Let's say  you rig  characters  that are sent to 10 different 
>>>>>>>>>>>>>> animators to 
>>>>>>>>>>>>>> their personal computers. Despite the NDAs, its impossible to 
>>>>>>>>>>>>>> police 
>>>>>>>>>>>>>> everyone,
>>>>>>>>>>>>>> specially if you don't know the client but you don't want to 
>>>>>>>>>>>>>> miss the opportunity to get a job. There is no guaranty that 
>>>>>>>>>>>>>> someone will 
>>>>>>>>>>>>>> not leak the file outside the production.
>>>>>>>>>>>>>> So here is where you use in V Crypt system. It is not like 
>>>>>>>>>>>>>> you are recieving a file from an untrusted source because you 
>>>>>>>>>>>>>> are part of a 
>>>>>>>>>>>>>> production and you know that your .mb and .ma files are from the 
>>>>>>>>>>>>>> rigger not 
>>>>>>>>>>>>>> form a the prince
>>>>>>>>>>>>>> of niggeria that is asking you for money XD.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> That's seem a pretty secure way of working don't you think? 
>>>>>>>>>>>>>> you know you recieve a file that is encrypted because you know 
>>>>>>>>>>>>>> you are in 
>>>>>>>>>>>>>> production context. You can open it and work with it. It simply 
>>>>>>>>>>>>>> won't work 
>>>>>>>>>>>>>> outside you
>>>>>>>>>>>>>> computer.
>>>>>>>>>>>>>> El sábado, 4 de septiembre de 2021 a las 20:06:47 UTC+2, 
>>>>>>>>>>>>>> Marcus Ottosson escribió:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> To protect the contents of a Maya file? Typically protection 
>>>>>>>>>>>>>>> would involve software, like Python source, but you mean to 
>>>>>>>>>>>>>>> protect like a 
>>>>>>>>>>>>>>> model or some animation? At that point, why wouldn’t you just 
>>>>>>>>>>>>>>> hold onto the 
>>>>>>>>>>>>>>> file, and not send it or make it publicly available? Maybe you 
>>>>>>>>>>>>>>> have a 
>>>>>>>>>>>>>>> particualr usecase in mind, because I can’t quite see it.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Also I would be most weary opening an .mb from an untrusted 
>>>>>>>>>>>>>>> source. That’s what .ma is for, so you can inspect it for 
>>>>>>>>>>>>>>> any script-related things. I’ve been bitten before and, as they 
>>>>>>>>>>>>>>> saying 
>>>>>>>>>>>>>>> goes, fool me once.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Sat, 4 Sept 2021 at 16:17, Rudi Hammad <
>>>>>>>>>>>>>>> rudih...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Hi,
>>>>>>>>>>>>>>>> a while a go I create a thread about protecting your work.
>>>>>>>>>>>>>>>> Along the same lines I saw this
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> V Crypt maya files 
>>>>>>>>>>>>>>>> <https://www.youtube.com/watch?v=kZc2-FcLuiI>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> So in theory, you can generate a license for the computer 
>>>>>>>>>>>>>>>> mac address, and inside your
>>>>>>>>>>>>>>>> .ma and .mb so some kind of assertion make sure sure that 
>>>>>>>>>>>>>>>> the file is being open in the right computer. And since both 
>>>>>>>>>>>>>>>> files are 
>>>>>>>>>>>>>>>> crypted, you can remove that block of the code.
>>>>>>>>>>>>>>>> Also, if you try to saveAs, it is saved with th crypted 
>>>>>>>>>>>>>>>> format.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> It seems like a good solution right? what do you think?
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> R
>>>>>>>>>>>>>>>>
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