After two years of working on it in my spare time, I'm releasing my custom 
skin weight import/export tool free to the public. Happy Holidays.

https://github.com/AKEric/skinner

Having built holistic art -> engine pipelines for multiple studios 
(Visceral/EA, Sledgehammer Games/Activision, 31st Union/2K), part of which 
include fully procedural rigging solutions, one of the biggest areas that 
is missing in that pipeline-subset is a solid/repeatable skin weight 
export/import process in Maya.

The tools that Maya provides lack features (and can be slow), and there 
isn't anything I could find (free or $paid$) that had the feature-set I 
wanted/needed.

This tool aims to alleviate *any* issues for the techart team regardless of 
industry. It is in-use and proven in AAA game production.

I welcome any thoughts/feedback/improvements you have via the github.

I should call out this requires Python 3 + numpy & scipi : the docs explain 
how to easily install these dependencies on Maya 2022+

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