After two years of working on it in my spare time, I'm releasing my custom skin weight import/export tool free to the public. Happy Holidays.
https://github.com/AKEric/skinner Having built holistic art -> engine pipelines for multiple studios (Visceral/EA, Sledgehammer Games/Activision, 31st Union/2K), part of which include fully procedural rigging solutions, one of the biggest areas that is missing in that pipeline-subset is a solid/repeatable skin weight export/import process in Maya. The tools that Maya provides lack features (and can be slow), and there isn't anything I could find (free or $paid$) that had the feature-set I wanted/needed. This tool aims to alleviate *any* issues for the techart team regardless of industry. It is in-use and proven in AAA game production. I welcome any thoughts/feedback/improvements you have via the github. I should call out this requires Python 3 + numpy & scipi : the docs explain how to easily install these dependencies on Maya 2022+ -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/d6a29d0a-647e-4c3a-8ea1-de1f78de766an%40googlegroups.com.