Congrats on making it to a public release, that stuff is hard! I was typing up a few questions, especially on comparisons with ngSkinTools, but as I did I came across the answers in your README already. :D My one suggestion would be to include a gif near the top of your README, using your tool in the way it was intended on some example asset. That can help communicate the idea more quickly and helps it stand out amongst the vast ocean of plain-text READMEs on GitHub already. Even taking one of those screenshots in the middle and putting it front and center would help.
Best, Marcus On Thu, 2 Dec 2021 at 03:21, AK Eric <warp...@gmail.com> wrote: > After two years of working on it in my spare time, I'm releasing my custom > skin weight import/export tool free to the public. Happy Holidays. > > https://github.com/AKEric/skinner > > Having built holistic art -> engine pipelines for multiple studios > (Visceral/EA, Sledgehammer Games/Activision, 31st Union/2K), part of which > include fully procedural rigging solutions, one of the biggest areas that > is missing in that pipeline-subset is a solid/repeatable skin weight > export/import process in Maya. > > The tools that Maya provides lack features (and can be slow), and there > isn't anything I could find (free or $paid$) that had the feature-set I > wanted/needed. > > This tool aims to alleviate *any* issues for the techart team regardless > of industry. It is in-use and proven in AAA game production. > > I welcome any thoughts/feedback/improvements you have via the github. > > I should call out this requires Python 3 + numpy & scipi : the docs > explain how to easily install these dependencies on Maya 2022+ > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to python_inside_maya+unsubscr...@googlegroups.com. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/d6a29d0a-647e-4c3a-8ea1-de1f78de766an%40googlegroups.com > <https://groups.google.com/d/msgid/python_inside_maya/d6a29d0a-647e-4c3a-8ea1-de1f78de766an%40googlegroups.com?utm_medium=email&utm_source=footer> > . > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmODEAMSrdYyKgts8ehEyzees%3DUK4EmgscAxDEC4FUUSs2Q%40mail.gmail.com.