Yes. But the problem is: before the migration, those things DID work. And it was the pip/setup.py that needed to be fixed up. It sounds like you’re saying you’ve sacrificed all of it just to get a pip install working for windows. This is extremely troubling. I have not looked at the git branch yet. But now I need to investigate what exactly is going on.
On Jun 4, 2014, at 1:46 PM, David Anthoff <anth...@berkeley.edu> wrote: > Pull requests to fix this are more than welcome :) I agree that building from > the IDE should also work, but right now there doesn’t seem to be the man > power to fix all of these things. > > From: PythonDotNet > [mailto:pythondotnet-bounces+anthoff=berkeley....@python.org] On Behalf Of > Brad Friedman > Sent: Wednesday, June 4, 2014 9:49 AM > To: A list for users and developers of Python for .NET > Subject: Re: [Python.NET] homebrew pythonnet, versus pip install --pre > pythonnet > > Umm. As an asside: seriously? You are only supporting setup.py builds from > this branch? That's a problem. Python.net is also used to embed python. > Therefore, it should build from IDE on all platforms and also from an > autotools system. > > On Jun 4, 2014, at 6:15 AM, Tony Roberts <t...@pyxll.com> wrote: > > Hi Adam, > > that 2.0.0.beta1 build was built from the source on github here: > https://github.com/pythonnet/pythonnet > > You should build it using the setup.py script and not in the IDE. > > There are CI builds setup for both windows and linux (see README.md) if you > want to see exactly how the wheel gets built. > > Best regards, > Tony > > > > On Wed, Jun 4, 2014 at 3:48 AM, Bradley Friedman <b...@fie.us> wrote: > Can you provide the contents of the ".Config" file that is built with your > particular build solution? There's a pretty good chance that the > "FileNotFound" is actually mono trying to link back to Python shared > libraries. Though to be honest, debugging is going to be your best bet here. > You might try building in Xamarin or MonoDevelop on the mac, to be able to > debug more easily. > > -brad > > On Jun 3, 2014, at 7:15 PM, Tribble, Brett <btrib...@ea.com> wrote: > > > It has been a while since I’ve had to deal with this, but make sure that your > assembly is in the system path and/or pythonpath if it is not registered in > the GAC. > > From: PythonDotNet [mailto:pythondotnet-bounces+btribble=ea....@python.org] > On Behalf Of Adam Klein > Sent: Tuesday, June 03, 2014 4:02 PM > To: pythondotnet@python.org > Subject: [Python.NET] homebrew pythonnet, versus pip install --pre pythonnet > > Hi All, > > Amazing library, first of all! > > I am experimenting with integrating ipython / numpy / pandas for interactive > data analysis with our large existing C# codebase. We are using the Anaconda > 2.0 release from ContinuumIO. With `pip install –pre pythonnet`, everything > goes as expected (great!) > > However, when I build from source (in VS2013), point my PYTHONPATH to the > clr.pyd and Python.Runtime.dll that results from the build, and run my > ipython, I can do `import clr` and `ref = clr.AddReference(“assemblyname”)`, > but I cannot load any modules within this assembly. I get a `ImportError: No > module named …` Furthermore, if I try to do ref.ExportedTypes, I get a > `FileNotFoundException: Could not load file or assembly …` where it cannot > find an assembly that is referenced by the original assembly. There must be > some broken loading going on… Any thoughts why this might have different > behavior than what I install via PyPI > (https://pypi.python.org/pypi/pythonnet/2.0.0.dev1)? Or, hints on how to > debug? > > Thanks!!! > > --Adam > > > This e-mail is intended only for the person or entity to which it is > addressed and may contain confidential and/or privileged material. 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