Yes.  But the problem is: before the migration, those things DID work.  And it 
was the pip/setup.py that needed to be fixed up.  It sounds like you’re saying 
you’ve sacrificed all of it just to get a pip install working for windows.  
This is extremely troubling.  I have not looked at the git branch yet.  But now 
I need to investigate what exactly is going on.


On Jun 4, 2014, at 1:46 PM, David Anthoff <anth...@berkeley.edu> wrote:

> Pull requests to fix this are more than welcome :) I agree that building from 
> the IDE should also work, but right now there doesn’t seem to be the man 
> power to fix all of these things.
>  
> From: PythonDotNet 
> [mailto:pythondotnet-bounces+anthoff=berkeley....@python.org] On Behalf Of 
> Brad Friedman
> Sent: Wednesday, June 4, 2014 9:49 AM
> To: A list for users and developers of Python for .NET
> Subject: Re: [Python.NET] homebrew pythonnet, versus pip install --pre 
> pythonnet
>  
> Umm. As an asside:  seriously?  You are only supporting setup.py builds from 
> this branch?  That's a problem. Python.net is also used to embed python. 
> Therefore, it should build from IDE on all platforms and also from an 
> autotools system. 
> 
> On Jun 4, 2014, at 6:15 AM, Tony Roberts <t...@pyxll.com> wrote:
> 
> Hi Adam,
>  
> that 2.0.0.beta1 build was built from the source on github here:
> https://github.com/pythonnet/pythonnet
>  
> You should build it using the setup.py script and not in the IDE.
>  
> There are CI builds setup for both windows and linux (see README.md) if you 
> want to see exactly how the wheel gets built.
>  
> Best regards,
> Tony
>  
>  
> 
> On Wed, Jun 4, 2014 at 3:48 AM, Bradley Friedman <b...@fie.us> wrote:
> Can you provide the contents of the ".Config" file that is built with your 
> particular build solution?  There's a pretty good chance that the 
> "FileNotFound" is actually mono trying to link back to Python shared 
> libraries.  Though to be honest, debugging is going to be your best bet here. 
>  You might try building in Xamarin or MonoDevelop on the mac, to be able to 
> debug more easily.
>  
> -brad
>  
> On Jun 3, 2014, at 7:15 PM, Tribble, Brett <btrib...@ea.com> wrote:
> 
> 
> It has been a while since I’ve had to deal with this, but make sure that your 
> assembly is in the system path and/or pythonpath if it is not registered in 
> the GAC.
>  
> From: PythonDotNet [mailto:pythondotnet-bounces+btribble=ea....@python.org] 
> On Behalf Of Adam Klein
> Sent: Tuesday, June 03, 2014 4:02 PM
> To: pythondotnet@python.org
> Subject: [Python.NET] homebrew pythonnet, versus pip install --pre pythonnet
>  
> Hi All,
>  
> Amazing library, first of all!
>  
> I am experimenting with integrating ipython / numpy / pandas for interactive 
> data analysis with our large existing C# codebase. We are using the Anaconda 
> 2.0 release from ContinuumIO. With `pip install –pre pythonnet`, everything 
> goes as expected (great!)
>  
> However, when I build from source (in VS2013), point my PYTHONPATH to the 
> clr.pyd and Python.Runtime.dll that results from the build, and run my 
> ipython, I can do `import clr` and `ref = clr.AddReference(“assemblyname”)`, 
> but I cannot load any modules within this assembly. I get a `ImportError: No 
> module named …` Furthermore, if I try to do ref.ExportedTypes, I get a 
> `FileNotFoundException: Could not load file or assembly …` where it cannot 
> find an assembly that is referenced by the original assembly. There must be 
> some broken loading going on… Any thoughts why this might have different 
> behavior than what I install via PyPI 
> (https://pypi.python.org/pypi/pythonnet/2.0.0.dev1)? Or, hints on how to 
> debug?
>  
> Thanks!!!
>  
> --Adam
>  
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