I found github to be easy enough to use. The gitExtensions for VS didn't always play nicely, but were workable. That said, I'm still very reliant on TSVN and enjoy the hard work those guys have done on making Windows integration work sooo well.

On 12/11/2010 10:25 PM, Brian Lloyd wrote:
Hi all - I've recently taken a position that is MUCH more open-source friendly. Now that I don't have to have lawyers parse everything, what do you think about moving this whole thing to github? I don't know that I'll have much more time to devote to the project near term, but I would really like to lower the barrier-to-entry for folks with a vested interest in this project to contribute
(and divest myself and others of of managing the SF project).

Unless anyone objects I think we should migrate the repo to github and redirect SF there...

Thoughts?

- Brian


On Fri, Dec 10, 2010 at 1:30 PM, Laszlo Sebo <laszlo.s...@primefocusworld.com <mailto:laszlo.s...@primefocusworld.com>> wrote:

    We have been using it in maya on windows as well for a long time
    actually. We do have some event calling mechanisms as all of our
    custom GUI is implemented in the .net assemblies, and they
    communice with maya using some event hooks & delegate functions.

    It seems to work well, as long as we are careful.

    In the meantime, i got python.net <http://python.net> working with
    the latest version of mono (2.8.1). Do you guys mind if i check in
    some minor changes to the source? I could post an svn patch here
    first.


    cheers,
    laszlo




    On 09/12/2010 7:54 PM, Tribble, Brett wrote:

        Maya works fine with python.net <http://python.net>. We use it
        all the time. Just remember that Maya is very particular as to
        how it handles multithreading, raising events, and the like.
        There is some info in the Maya Python SDK regarding how to
        deal with Python threading and Maya, and it seems to work with
        .NET callbacks as well. I've found that is seems best to add a
        flag to your .NET assembly that enables/disable events so that
        you can shut them off quickly before you end up with stacked
        event callbacks and resulting Maya crashes. If you're not
        raising events that percolate into Maya, then you probably
        don't need to worry about this.


        -----Original Message-----
        From: pythondotnet-bounces+btribble=ea.com
        <http://ea.com>@python.org <http://python.org>
        [mailto:pythondotnet-bounces+btribble
        <mailto:pythondotnet-bounces%2Bbtribble>=ea.com
        <http://ea.com>@python.org <http://python.org>] On Behalf Of
        Laszlo Sebo
        Sent: Thursday, December 09, 2010 12:06 PM
        To: pythondotnet@python.org <mailto:pythondotnet@python.org>
        Subject: Re: [Python.NET] building on linux, mono 2.8.1

        >  Sadly, our other target, Maya, seems to be linking python
        statically... So I hope i can figure out how to get this
        integrated
        somehow...

        Actually, scratch that. It seems like it has it's own .so as
        well. Time
        for some testing....



        cheers,
        laszlo

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--
Brian Lloyd
http://livingsocial.com <http://livingsocial.com/>
(c) 540.845.2975


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