OK, I found I could compile and successfully import the test.c sample from http://www.nevada.edu/~cwebster/Python/MPWHOWTO/MPWHOWTO.html using the Darwin "python setup.py install" command.
However, I'm trying to compile a wrapper for the ode physics engine. The wrapper is call PyODE (http://pyode.sourceforge.net/) and I've successfully compiled it on the Windows platform and been able to import it into python. Using "python setup.py install", I get a permissions error. I assume there is a simply way for me to get the right access rights in Darwin to do an install? Anyway, doing a build and then manual install gives the following error when trying to import into Python... ImportError:Failure linking new module: ode.so: Symbol not found: ___cxa_pure_virtual Reference from:ode.so Expected in:Flat namespace A search of the web revealed I could define the __cxa_pure_virtual function in the link parameters in setup.py, however that led to a "fragment" error when trying to import. Researching the web there was a lot of info about using g++ instead of gcc for linking etc, which coming from the Win platform was a little confusing. Some questions.... 1) Is there any difference between compiling the extern library wrapper in gcc verses XCode? 2) If I can use gcc, should I only use gcc3.2? (as recommended in some msg threads) 3) Is defining ___cxa_pure_virtual in the link statement the correct way to resolve that problem? If so, what is the exact cmd line parameter I should use to do this? Thanks for any assistance given. Paul -----Original Message----- From: Chris Barker [mailto:[EMAIL PROTECTED] Sent: Saturday, 1 October 2005 1:38 AM To: Paul Kinnane; pythonmac-sig@python.org Subject: Re: [Pythonmac-SIG] Using distutils with XCode Paul Kinnane wrote: > the distutils on OSX10.4. I don't have CodeWarrior 7 and wondered if it > was possible to manually compile the library using XCode? I see it is > possible using MPW > (http://www.nevada.edu/~cwebster/Python/MPWHOWTO/MPWHOWTO.html) - that is a very old doc, and only applies to OS-9 and below. On OS-X, the standard way to compile python is with Apple's gcc. provided with the XCode package. you should be able to do a simple: python setup.py build at the command line, if you want to use the Apple-provided python. If you've installed python2.4.1, then do: python2.4 setup.py build or /usr/local/python setup.py build depending on how your PATH is set. If this doesn't work, post your errors, and we'll see what we can suggest. If the code works with gcc on other systems (Cygwin, Linux, etc), then there is a good chance it will work on OS-X. If it's only been compiled with MS compiler, it may need some tweaking. -Chris -- Christopher Barker, Ph.D. Oceanographer NOAA/OR&R/HAZMAT (206) 526-6959 voice 7600 Sand Point Way NE (206) 526-6329 fax Seattle, WA 98115 (206) 526-6317 main reception [EMAIL PROTECTED] _______________________________________________ Pythonmac-SIG maillist - Pythonmac-SIG@python.org http://mail.python.org/mailman/listinfo/pythonmac-sig