I have some code that worked once upon a time (Mac OS X 10.2, I think) to do just that. It may be a decent place to start:
http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/src/QuickTime.py?rev=1280&view=markup http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/swig_src/gl_qt.c?rev=1291&view=markup It uses Carbon.Qt and Carbon.Quicktime. I'd be interested in any further progress you make. There was once talk about making Python Quicktime bindings that would work on win32 and mac, which would be cool... Cheers! Andrew michael ferraro wrote: > Hello > > > I was about to start some development using PyOpenGL to > load textures from a Quicktime movie and was wondering > if there have been any recent developments on the Quicktime > module or should I use the existing Carbon.Qt and Carbon > Quicktime modules include with Python 2.4.1 for Macos 10.4 > > Thanks > > M. Ferraro > > _______________________________________________ > Pythonmac-SIG maillist - Pythonmac-SIG@python.org > http://mail.python.org/mailman/listinfo/pythonmac-sig _______________________________________________ Pythonmac-SIG maillist - Pythonmac-SIG@python.org http://mail.python.org/mailman/listinfo/pythonmac-sig