Hi Bob,

Thanks for pointing me to the right place -- I was able to replace the pygame icon with my own as a temporary fix.

I have two more questions (I know, you're not supporting py2app anymore, but you're basically the guru of this code so I thought I'd at least try to go directly to the source...!):

1) My built .app is missing frameworks pygame depends on. I'm trying to include them by using py2app's "frameworks" option, but it doesn't seem to work as advertised -- no matter how many ways I devise to give it a "comma-separated list of additional frameworks", it only adds the first framework in the list. (This is true whether from the command line or within the setup file as a py2app option.) Using the frameworks option multiple times does not seem to work. Is there a secret method? Currently I'm doing:

APP = ['savi.py']
DATA_FILES = ['../gameplay', 'data', 'en']
OPTIONS = {     'argv_emulation': True,
                "iconfile": "mac_savi_icon.icns",
                "dist_dir":"mac_dist",
                "bdist_base":"mac_build",
"frameworks": ["SDL_image.framework", "SDL_ttf.framework", "SDL_mixer.framework", "SDL.framework"],
                "includes":["Numeric"]      }

setup(  app=APP,
        data_files=DATA_FILES,
        options={'py2app': OPTIONS},
        setup_requires=['py2app'],
        version="0.2.3" )

2) When I run "python setup.py py2app", it seems to run fine for a while but then hits a snag -- here's a traceback:

copying /Library/Frameworks/SDL.framework/Versions/A/SDL -> /Users/ joel/Documents/OT Video Games/SAVI Learning Tool Prototype ver 2.3/ mac_dist/savi.app/Contents/Frameworks/SDL.framework/Versions/A linking /Users/joel/Documents/OT Video Games/SAVI Learning Tool Prototype ver 2.3/mac_dist/savi.app/Contents/Frameworks/SDL.framework/ Versions/Current -> A
Traceback (most recent call last):
File "/Users/joel/Library/Python/2.5/site-packages/py2app-0.3.6- py2.5.egg/py2app/build_app.py", line 548, in _run
    self.run_normal()
File "/Users/joel/Library/Python/2.5/site-packages/py2app-0.3.6- py2.5.egg/py2app/build_app.py", line 619, in run_normal
    self.create_binaries(py_files, pkgdirs, extensions, loader_files)
File "/Users/joel/Library/Python/2.5/site-packages/py2app-0.3.6- py2.5.egg/py2app/build_app.py", line 731, in create_binaries
    mm.mm.run_file(fmwk)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachOGraph.py", line 68, in run_file
    self.scan_node(m)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachOGraph.py", line 91, in scan_node
    m = self.load_file(filename, caller=node)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachOGraph.py", line 78, in load_file
    return self.load_file(newname, caller=caller)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachOGraph.py", line 80, in load_file
    m = self.createNode(MachO, name)
File "build/bdist.macosx-10.3-i386/egg/macholib/ MachOStandalone.py", line 23, in createNode
    res = super(FilteredMachOGraph, self).createNode(cls, name)
File "build/bdist.macosx-10.3-i386/egg/altgraph/ObjectGraph.py", line 148, in createNode
    m = cls(name, *args, **kw)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 61, in __init__
    self.load(file(filename, 'rb'))
File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 71, in load
    self.load_fat(fh)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 82, in load_fat
    self.load_header(fh, arch.offset, arch.size)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 106, in load_header
    hdr = MachOHeader(self, fh, offset, size, magic, hdr, endian)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 146, in __init__
    self.load(fh)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 178, in load
    raise ValueError("Unknown load command: %d" % (cmd_load.cmd,))
ValueError: Unknown load command: 27
> /Users/joel/Documents/OT Video Games/SAVI Learning Tool Prototype ver 2.3/build/bdist.macosx-10.3-i386/egg/macholib/MachO.py(178)load()
(Pdb) cont

I've tried using the debugger to determine what's going on but it remains a mystery. (OTOH, if I type "cont", it immediately ends the script and returns to the Unix prompt.) Any thoughts?

Thanks for any help you're willing to provide -- from your sunny retirement as py2app maintainer!

-- Joel, working desperately on a deadline...


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