Thanks, Bob -- and any idea why the frameworks are not adding as they should?

One other question that should be easier to answer:
I located the py2app source code on my machine, and tried to slightly modify it. How do I get my modified version to run when calling "python setup.py py2app"? (without having to duplicate the entire py2app package?)

-- Joel

On Jan 2, 2009, at 11:31 PM, Bob Ippolito wrote:

Unknown load command: 27 means it's seeing a load command (low level
Mach-O stuff) that it doesn't understand, which is reasonable because
I don't think I've updated the code since 10.4 or so and there are
probably some new ones.

I only really worked on py2app, etc.when I was building Mac apps, and
I haven't in a few years. I spend my open source time working on more
server-side stuff.

On Fri, Jan 2, 2009 at 8:17 PM, Joel Gluck <joelgl...@yahoo.com> wrote:
Hi Bob,
Thanks for pointing me to the right place -- I was able to replace the
pygame icon with my own as a temporary fix.
I have two more questions (I know, you're not supporting py2app anymore, but you're basically the guru of this code so I thought I'd at least try to go
directly to the source...!):
1) My built .app is missing frameworks pygame depends on. I'm trying to include them by using py2app's "frameworks" option, but it doesn't seem to
work as advertised -- no matter how many ways I devise to give it a
"comma-separated list of additional frameworks", it only adds the first framework in the list. (This is true whether from the command line or within the setup file as a py2app option.) Using the frameworks option multiple times does not seem to work. Is there a secret method? Currently I'm doing:
APP = ['savi.py']
DATA_FILES = ['../gameplay', 'data', 'en']
OPTIONS = { 'argv_emulation': True,
"iconfile": "mac_savi_icon.icns",
"dist_dir":"mac_dist",
"bdist_base":"mac_build",
 "frameworks": ["SDL_image.framework", "SDL_ttf.framework",
"SDL_mixer.framework", "SDL.framework"],
"includes":["Numeric"] }
setup( app=APP,
data_files=DATA_FILES,
options={'py2app': OPTIONS},
setup_requires=['py2app'],
version="0.2.3" )
2) When I run "python setup.py py2app", it seems to run fine for a while but
then hits a snag -- here's a traceback:
copying /Library/Frameworks/SDL.framework/Versions/A/SDL ->
/Users/joel/Documents/OT Video Games/SAVI Learning Tool Prototype ver
2.3/mac_dist/savi.app/Contents/Frameworks/SDL.framework/Versions/A
linking /Users/joel/Documents/OT Video Games/SAVI Learning Tool Prototype ver 2.3/mac_dist/savi.app/Contents/Frameworks/SDL.framework/ Versions/Current
-> A
Traceback (most recent call last):
 File
"/Users/joel/Library/Python/2.5/site-packages/py2app-0.3.6- py2.5.egg/py2app/build_app.py",
line 548, in _run
   self.run_normal()
 File
"/Users/joel/Library/Python/2.5/site-packages/py2app-0.3.6- py2.5.egg/py2app/build_app.py",
line 619, in run_normal
   self.create_binaries(py_files, pkgdirs, extensions, loader_files)
 File
"/Users/joel/Library/Python/2.5/site-packages/py2app-0.3.6- py2.5.egg/py2app/build_app.py",
line 731, in create_binaries
   mm.mm.run_file(fmwk)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachOGraph.py", line 68,
in run_file
   self.scan_node(m)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachOGraph.py", line 91,
in scan_node
   m = self.load_file(filename, caller=node)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachOGraph.py", line 78,
in load_file
   return self.load_file(newname, caller=caller)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachOGraph.py", line 80,
in load_file
   m = self.createNode(MachO, name)
File "build/bdist.macosx-10.3-i386/egg/macholib/ MachOStandalone.py", line
23, in createNode
   res = super(FilteredMachOGraph, self).createNode(cls, name)
File "build/bdist.macosx-10.3-i386/egg/altgraph/ObjectGraph.py", line 148,
in createNode
   m = cls(name, *args, **kw)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 61, in
__init__
   self.load(file(filename, 'rb'))
File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 71, in
load
   self.load_fat(fh)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 82, in
load_fat
   self.load_header(fh, arch.offset, arch.size)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 106, in
load_header
   hdr = MachOHeader(self, fh, offset, size, magic, hdr, endian)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 146, in
__init__
   self.load(fh)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 178, in
load
   raise ValueError("Unknown load command: %d" % (cmd_load.cmd,))
ValueError: Unknown load command: 27
/Users/joel/Documents/OT Video Games/SAVI Learning Tool Prototype ver
2.3/build/bdist.macosx-10.3-i386/egg/macholib/MachO.py(178)load()
(Pdb) cont
I've tried using the debugger to determine what's going on but it remains a
mystery. (OTOH, if I type "cont",  it immediately ends the script and
returns to the Unix prompt.) Any thoughts?
Thanks for any help you're willing to provide -- from your sunny retirement
as py2app maintainer!
-- Joel, working desperately on a deadline...




_______________________________________________
Pythonmac-SIG maillist  -  Pythonmac-SIG@python.org
http://mail.python.org/mailman/listinfo/pythonmac-sig

Reply via email to