Hello,
I'm trying to create "edges" made of lines so I can display them in OpenGL
ES 2.0. Basically, I want to triangulate the edge splines into (x, y, z)
coordinates so I can approximate them with lines. However, I'm having
trouble figuring out exactly how I would go about doing this. I'm using
QuickMesh to make the triangles, vertexes, normals, etc. for display right
now, but I can't find something similar for the edges. I believe I have to
generate wires?
I found this big of code:
def make_edge(shape):
spline = BRepBuilderAPI_MakeEdge(shape)
spline.Build()
return spline.Shape()
Is this the first step? Thank you for all of your help and for the
wonderful tool.
Regards,
Benjamin Turner
[email protected]
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