2011/5/26 Benjamin Turner <bpltur...@gmail.com> > Hello, > > I'm trying to create "edges" made of lines so I can display them in OpenGL > ES 2.0. Basically, I want to triangulate the edge splines into (x, y, z) > coordinates so I can approximate them with lines. However, I'm having > trouble figuring out exactly how I would go about doing this. I'm using > QuickMesh to make the triangles, vertexes, normals, etc. for display right > now, but I can't find something similar for the edges. I believe I have to > generate wires? > > I found this big of code: > > def make_edge(shape): > spline = BRepBuilderAPI_MakeEdge(shape) > spline.Build() > return spline.Shape() > > Is this the first step? Thank you for all of your help and for the > wonderful tool. > > Regards, > > Benjamin Turner > bpltur...@gatech.edu > > Hi Benjamin,
I can' understant your question: you can only triangulate 2d topology (a surface). Edges are 1d, you cannot use triangles to approximate the edge. I have the feeling that you want to perform a linear interpolation of the curve, right? So what is your problem? Creating edges? wires? interpolating edge? Thomas
_______________________________________________ Pythonocc-users mailing list Pythonocc-users@gna.org https://mail.gna.org/listinfo/pythonocc-users