It is difficult to see if it is the correct 'voxel'/ 3D pixel that we need,
the pictures are a difficult to interpretet.
https://github.com/AsherBond/MondocosmOS/blob/master/opencascade-6.5.1/doc/voxels_wp.pdf

I tried the demo from opencascade, but import amd export broke the demo
program.


On Mon, Dec 2, 2013 at 5:03 PM, Marco Nawijn <naw...@gmail.com> wrote:

> Hi Michael,
>
> Although I am interested, I think it is unnecessary at this stage. If you
> receive no offers through
> elance, let me know. I am definitely capable of doing this kind of stuff.
>
> Regards,
>
> Marco
>
>
>
>
> On Mon, Dec 2, 2013 at 2:30 PM, Michael Klitgaard <mich...@klitgaard.dk>wrote:
>
>> For this task, I think the blob on voxel side would be okay, but off
>> course, the materials would be a nice feature.
>> I have some screendumps of the model(s) I can send, if someone is
>> interested.
>> It isn't very sensitive, but putting them on a public mailinglist is
>> probadly a no go.
>>
>> Sincerely
>> Michael
>>
>>
>> On Mon, Dec 2, 2013 at 1:55 PM, Marco Nawijn <naw...@gmail.com> wrote:
>>
>>> More interesting challenge would be to also keep metadata of the original
>>> CAD model such that you don't have a big BLOB on the voxel side.
>>> This would mean that during the tesselation process of each of the
>>> parts, somehow we need to extract this information. This is particularly
>>> useful if the original model is an assembly. It would be nice to also
>>> have
>>> this part information (and thereby the option to color correspondingly)
>>> in the voxel image.
>>>
>>> This probably puts some additional effort in the tesselation part.
>>>
>>> Interesting stuff....
>>>
>>> Marco
>>>
>>>
>>>
>>> On Mon, Dec 2, 2013 at 1:51 PM, Marco Nawijn <naw...@gmail.com> wrote:
>>>
>>>> I could not resist. So I, quickly checked the project description.
>>>> Seems quite straightforward:
>>>> 1. Build tesselation from CAD model, export to VTK (use PythonOCC for
>>>> this)
>>>> 2. Read into VTK and obtain bounding box
>>>> 3. Generate a 3D structured mesh with 5x5x5 cells in the bounding box
>>>> 4. Loop over all cells in the structured mesh and check if it is "in"
>>>> the tesselated
>>>>    geometry
>>>>
>>>> One question that remains is when you decide that a voxel is "in" the
>>>> tesselated
>>>> geometry. If the center of the voxel is in, or if all of the corners of
>>>> the voxel are in?
>>>>
>>>> So I guess a week of work (make something relatively robust, document
>>>> properly)
>>>> should be feasible. (I am not offering it though...;) ).
>>>>
>>>> Regards,
>>>>
>>>> Marco
>>>>
>>>>
>>>>
>>>> On Mon, Dec 2, 2013 at 1:35 PM, jelle feringa 
>>>> <jelleferi...@gmail.com>wrote:
>>>>
>>>>>
>>>>> Thanks for the heads-up Michael, that's a 1st for this list, so thanks
>>>>> for that!
>>>>>
>>>>> -jelle
>>>>>
>>>>> On Dec 2, 2013, at 1:28 PM, Michael Klitgaard <mich...@klitgaard.dk>
>>>>> wrote:
>>>>>
>>>>> Hi everyone,
>>>>>
>>>>> I don't know if it is bad to post here, but my employer have put a
>>>>> task on elance.com about converting a CAD model to a voxel.
>>>>> I would preferable have this done in PythonOCC if I am to support it
>>>>> later.
>>>>>
>>>>>
>>>>> https://www.elance.com/j/voxelize-cad-file-stp-igs-format/50003768/?backurl=aHR0cHM6Ly93d3cuZWxhbmNlLmNvbS9yL2pvYnMvcS1weXRob24v
>>>>>
>>>>> It's just a heads up if anyone is interested.
>>>>>
>>>>>
>>>>> Sincerely
>>>>> Michael
>>>>> _______________________________________________
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>>>>>
>>>>>
>>>>>
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>>>>
>>>
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