Sorry for the out of context post, it was part of a private email.
But feel free to reply, now that it is here :)


Sincerely
Michael


On Mon, Dec 2, 2013 at 7:31 PM, Michael Klitgaard <mich...@klitgaard.dk>wrote:

> It is difficult to see if it is the correct 'voxel'/ 3D pixel that we
> need, the pictures are a difficult to interpretet.
>
> https://github.com/AsherBond/MondocosmOS/blob/master/opencascade-6.5.1/doc/voxels_wp.pdf
>
> I tried the demo from opencascade, but import amd export broke the demo
> program.
>
>
> On Mon, Dec 2, 2013 at 5:03 PM, Marco Nawijn <naw...@gmail.com> wrote:
>
>> Hi Michael,
>>
>> Although I am interested, I think it is unnecessary at this stage. If you
>> receive no offers through
>> elance, let me know. I am definitely capable of doing this kind of stuff.
>>
>> Regards,
>>
>> Marco
>>
>>
>>
>>
>> On Mon, Dec 2, 2013 at 2:30 PM, Michael Klitgaard 
>> <mich...@klitgaard.dk>wrote:
>>
>>> For this task, I think the blob on voxel side would be okay, but off
>>> course, the materials would be a nice feature.
>>> I have some screendumps of the model(s) I can send, if someone is
>>> interested.
>>> It isn't very sensitive, but putting them on a public mailinglist is
>>> probadly a no go.
>>>
>>> Sincerely
>>> Michael
>>>
>>>
>>> On Mon, Dec 2, 2013 at 1:55 PM, Marco Nawijn <naw...@gmail.com> wrote:
>>>
>>>> More interesting challenge would be to also keep metadata of the
>>>> original
>>>> CAD model such that you don't have a big BLOB on the voxel side.
>>>> This would mean that during the tesselation process of each of the
>>>> parts, somehow we need to extract this information. This is particularly
>>>> useful if the original model is an assembly. It would be nice to also
>>>> have
>>>> this part information (and thereby the option to color correspondingly)
>>>> in the voxel image.
>>>>
>>>> This probably puts some additional effort in the tesselation part.
>>>>
>>>> Interesting stuff....
>>>>
>>>> Marco
>>>>
>>>>
>>>>
>>>> On Mon, Dec 2, 2013 at 1:51 PM, Marco Nawijn <naw...@gmail.com> wrote:
>>>>
>>>>> I could not resist. So I, quickly checked the project description.
>>>>> Seems quite straightforward:
>>>>> 1. Build tesselation from CAD model, export to VTK (use PythonOCC for
>>>>> this)
>>>>> 2. Read into VTK and obtain bounding box
>>>>> 3. Generate a 3D structured mesh with 5x5x5 cells in the bounding box
>>>>> 4. Loop over all cells in the structured mesh and check if it is "in"
>>>>> the tesselated
>>>>>    geometry
>>>>>
>>>>> One question that remains is when you decide that a voxel is "in" the
>>>>> tesselated
>>>>> geometry. If the center of the voxel is in, or if all of the corners
>>>>> of the voxel are in?
>>>>>
>>>>> So I guess a week of work (make something relatively robust, document
>>>>> properly)
>>>>> should be feasible. (I am not offering it though...;) ).
>>>>>
>>>>> Regards,
>>>>>
>>>>> Marco
>>>>>
>>>>>
>>>>>
>>>>> On Mon, Dec 2, 2013 at 1:35 PM, jelle feringa 
>>>>> <jelleferi...@gmail.com>wrote:
>>>>>
>>>>>>
>>>>>> Thanks for the heads-up Michael, that's a 1st for this list, so
>>>>>> thanks for that!
>>>>>>
>>>>>> -jelle
>>>>>>
>>>>>> On Dec 2, 2013, at 1:28 PM, Michael Klitgaard <mich...@klitgaard.dk>
>>>>>> wrote:
>>>>>>
>>>>>> Hi everyone,
>>>>>>
>>>>>> I don't know if it is bad to post here, but my employer have put a
>>>>>> task on elance.com about converting a CAD model to a voxel.
>>>>>> I would preferable have this done in PythonOCC if I am to support it
>>>>>> later.
>>>>>>
>>>>>>
>>>>>> https://www.elance.com/j/voxelize-cad-file-stp-igs-format/50003768/?backurl=aHR0cHM6Ly93d3cuZWxhbmNlLmNvbS9yL2pvYnMvcS1weXRob24v
>>>>>>
>>>>>> It's just a heads up if anyone is interested.
>>>>>>
>>>>>>
>>>>>> Sincerely
>>>>>> Michael
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>>>>>
>>>>
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