On Tue, 26 Aug 2025 15:46:27 +1000
Wilfred Mallawa <wilfred.opensou...@gmail.com> wrote:

> From: Wilfred Mallawa <wilfred.mall...@wdc.com>
> 
Hi Wilfred,

Great to see this support.

> This is to support uni-directional transports such as SPDM
> over Storage. As specified by the DMTF DSP0286.

Trivial, wrap commit closer to 75 chars.

> 
> Signed-off-by: Wilfred Mallawa <wilfred.mall...@wdc.com>
> ---
>  backends/spdm-socket.c       | 27 ++++++++++++++++++++++++---
>  include/system/spdm-socket.h | 35 +++++++++++++++++++++++++++++++++++
>  2 files changed, 59 insertions(+), 3 deletions(-)
> 
> diff --git a/backends/spdm-socket.c b/backends/spdm-socket.c
> index 2c709c68c8..bab1b512c8 100644
> --- a/backends/spdm-socket.c
> +++ b/backends/spdm-socket.c
> @@ -184,6 +184,29 @@ int spdm_socket_connect(uint16_t port, Error **errp)
>      return client_socket;
>  }
>  
> +uint32_t spdm_socket_receive(const int socket, uint32_t transport_type,
> +                             void *rsp, uint32_t rsp_len)
> +{
> +    uint32_t command;
> +    bool result;
> +
> +    result = receive_platform_data(socket, transport_type, &command,
> +                                   (uint8_t *)rsp, &rsp_len);
> +
> +    if (!result || command == 0) {

Comment on why command == 0 is good even if result is a fail.
In the existing code, there is an assert if result is true and command != 0,
why don't we need similar here?  Might be worth adding a comment on that
special case to the existing code as I for one can't remember what it is for :(
Ah I see you modify it below. 


> +        return 0;
> +    }
> +
> +    return rsp_len;
> +}
> +
> +bool spdm_socket_send(const int socket, uint32_t socket_cmd,
> +                      uint32_t transport_type, void *req, uint32_t req_len)
> +{
> +    return send_platform_data(socket, transport_type,
> +                              socket_cmd, req, req_len);
> +}
> +
>  uint32_t spdm_socket_rsp(const int socket, uint32_t transport_type,
>                           void *req, uint32_t req_len,
>                           void *rsp, uint32_t rsp_len)
> @@ -200,12 +223,10 @@ uint32_t spdm_socket_rsp(const int socket, uint32_t 
> transport_type,
>  
>      result = receive_platform_data(socket, transport_type, &command,
>                                     (uint8_t *)rsp, &rsp_len);
> -    if (!result) {
> +    if (!result || command == 0) {

Add a comment here as well on 'why'.  Or can we have socket_rsp just call 
spdm_socket_send
+ spdm_socket_receive?  That would at least put the comment in just one place.

>          return 0;
>      }
>  
> -    assert(command != 0);
> -
>      return rsp_len;
>  }
>  
> diff --git a/include/system/spdm-socket.h b/include/system/spdm-socket.h
> index 5d8bd9aa4e..2b7d03f82d 100644
> --- a/include/system/spdm-socket.h
> +++ b/include/system/spdm-socket.h
> @@ -50,6 +50,35 @@ uint32_t spdm_socket_rsp(const int socket, uint32_t 
> transport_type,
>                           void *req, uint32_t req_len,
>                           void *rsp, uint32_t rsp_len);
>  
> +/**
> + * spdm_socket_rsp: Receive a message from an SPDM server
> + * @socket: socket returned from spdm_socket_connect()
> + * @transport_type: SPDM_SOCKET_TRANSPORT_TYPE_* macro
> + * @rsp: response buffer
> + * @rsp_len: response buffer length
> + *
> + * Receives a message from the SPDM server and returns the number of bytes
> + * received or 0 on failure. This can be used to receive a message from the 
> SPDM
> + * server without sending anything first.
> + */
> +uint32_t spdm_socket_receive(const int socket, uint32_t transport_type,
> +                             void *rsp, uint32_t rsp_len);
> +
> +/**
> + * spdm_socket_rsp: Sends a message to an SPDM server
> + * @socket: socket returned from spdm_socket_connect()
> + * @socket_cmd: socket command type (normal/if_recv/if_send etc...)
> + * @transport_type: SPDM_SOCKET_TRANSPORT_TYPE_* macro
> + * @req: request buffer
> + * @req_len: request buffer length
> + *
> + * Sends platform data to a SPDM server on socket, returns true on success.
> + * The response from the server must then be fetched by using
> + * spdm_socket_receive().
> + */
> +bool spdm_socket_send(const int socket, uint32_t socket_cmd,
> +                      uint32_t transport_type, void *req, uint32_t req_len);
> +
>  /**
>   * spdm_socket_close: send a shutdown command to the server
>   * @socket: socket returned from spdm_socket_connect()
> @@ -60,6 +89,9 @@ uint32_t spdm_socket_rsp(const int socket, uint32_t 
> transport_type,
>  void spdm_socket_close(const int socket, uint32_t transport_type);
>  
>  #define SPDM_SOCKET_COMMAND_NORMAL                0x0001
> +#define SPDM_SOCKET_STORAGE_CMD_IF_SEND           0x0002
> +#define SPDM_SOCKET_STORAGE_CMD_IF_RECV           0x0003
> +#define SOCKET_SPDM_STORAGE_ACK_STATUS            0x0004
>  #define SPDM_SOCKET_COMMAND_OOB_ENCAP_KEY_UPDATE  0x8001
>  #define SPDM_SOCKET_COMMAND_CONTINUE              0xFFFD
>  #define SPDM_SOCKET_COMMAND_SHUTDOWN              0xFFFE
> @@ -68,7 +100,10 @@ void spdm_socket_close(const int socket, uint32_t 
> transport_type);
>  
>  #define SPDM_SOCKET_TRANSPORT_TYPE_MCTP           0x01
>  #define SPDM_SOCKET_TRANSPORT_TYPE_PCI_DOE        0x02
> +#define SPDM_SOCKET_TRANSPORT_TYPE_SCSI           0x03
> +#define SPDM_SOCKET_TRANSPORT_TYPE_NVME           0x04
>  
>  #define SPDM_SOCKET_MAX_MESSAGE_BUFFER_SIZE       0x1200
> +#define SPDM_SOCKET_MAX_MSG_STATUS_LEN            0x02
>  
>  #endif


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