On 5/20/25 18:44, Alex Bennée wrote: > Yiwei Zhang <zzyi...@gmail.com> writes: > >> Venus and later native contexts have their own fence context along with >> multiple timelines within. Fences wtih VIRTIO_GPU_FLAG_INFO_RING_IDX in >> the flags must be dispatched to be created on the target context. Fence >> signaling also has to be handled on the specific timeline within that >> target context. >> >> Before this change, venus fencing is completely broken if the host >> driver doesn't support implicit fencing with external memory objects. >> Frames can go backwards along with random artifacts on screen if the >> host driver doesn't attach an implicit fence to the render target. The >> symptom could be hidden by certain guest wsi backend that waits on a >> venus native VkFence object for the actual payload with limited present >> modes or under special configs. e.g. x11 mailbox or xwayland. >> >> After this change, everything related to venus fencing starts making >> sense. Confirmed this via guest and host side perfetto tracing. >> >> Changes since v1: >> - Minor commit msg updates based on feedbacks from BALATON >> >> Cc: qemu-sta...@nongnu.org >> Fixes: 94d0ea1c1928 ("virtio-gpu: Support Venus context") >> Signed-off-by: Yiwei Zhang <zzyi...@gmail.com> > > Queued to virtio-gpu/next (in maintainer/may-2025), thanks. > <snip> >
Wanted to notify you about the patch after giving it a test, but you beat me to it. Thanks for taking the care. Tested now, Steam games work. Tested-by: Dmitry Osipenko <dmitry.osipe...@collabora.com> -- Best regards, Dmitry