On Mon, Oct 20, 2025 at 4:42 PM Dmitry Osipenko
<[email protected]> wrote:
>
> Support asynchronous fencing feature of virglrenderer. It allows Qemu to
> handle fence as soon as it's signalled instead of periodically polling
> the fence status. This feature is required for enabling DRM context
> support in Qemu because legacy fencing mode isn't supported for DRM
> contexts in virglrenderer.
>
> Reviewed-by: Akihiko Odaki <[email protected]>
> Acked-by: Michael S. Tsirkin <[email protected]>
> Tested-by: Alex Bennée <[email protected]>
> Reviewed-by: Alex Bennée <[email protected]>
> Signed-off-by: Dmitry Osipenko <[email protected]>
> ---
>  hw/display/virtio-gpu-gl.c     |   5 ++
>  hw/display/virtio-gpu-virgl.c  | 130 +++++++++++++++++++++++++++++++++
>  include/hw/virtio/virtio-gpu.h |  11 +++
>  meson.build                    |   2 +
>  4 files changed, 148 insertions(+)
>
> diff --git a/hw/display/virtio-gpu-gl.c b/hw/display/virtio-gpu-gl.c
> index c06a078fb36a..1468c6ed1467 100644
> --- a/hw/display/virtio-gpu-gl.c
> +++ b/hw/display/virtio-gpu-gl.c
> @@ -169,6 +169,11 @@ static void virtio_gpu_gl_device_unrealize(DeviceState 
> *qdev)
>      if (gl->renderer_state >= RS_INITED) {
>  #if VIRGL_VERSION_MAJOR >= 1
>          qemu_bh_delete(gl->cmdq_resume_bh);
> +
> +        if (gl->async_fence_bh) {
> +            virtio_gpu_virgl_reset_async_fences(g);
> +            qemu_bh_delete(gl->async_fence_bh);
> +        }
>  #endif
>          if (virtio_gpu_stats_enabled(g->parent_obj.conf)) {
>              timer_free(gl->print_stats);
> diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c
> index cd8b367f6fa6..0320d6deca76 100644
> --- a/hw/display/virtio-gpu-virgl.c
> +++ b/hw/display/virtio-gpu-virgl.c
> @@ -24,6 +24,23 @@
>
>  #include <virglrenderer.h>
>
> +/*
> + * VIRGL_CHECK_VERSION available since libvirglrenderer 1.0.1 and was fixed
> + * in 1.1.0. Undefine bugged version of the macro and provide our own.
> + */
> +#if defined(VIRGL_CHECK_VERSION) && \
> +    VIRGL_VERSION_MAJOR == 1 && VIRGL_VERSION_MINOR < 1
> +#undef VIRGL_CHECK_VERSION
> +#endif
> +
> +#ifndef VIRGL_CHECK_VERSION
> +#define VIRGL_CHECK_VERSION(major, minor, micro) \
> +    (VIRGL_VERSION_MAJOR > (major) || \
> +     VIRGL_VERSION_MAJOR == (major) && VIRGL_VERSION_MINOR > (minor) || \
> +     VIRGL_VERSION_MAJOR == (major) && VIRGL_VERSION_MINOR == (minor) && \
> +     VIRGL_VERSION_MICRO >= (micro))
> +#endif
> +
>  struct virtio_gpu_virgl_resource {
>      struct virtio_gpu_simple_resource base;
>      MemoryRegion *mr;
> @@ -1051,6 +1068,106 @@ static void virgl_write_context_fence(void *opaque, 
> uint32_t ctx_id,
>  }
>  #endif
>
> +void virtio_gpu_virgl_reset_async_fences(VirtIOGPU *g)
> +{
> +    struct virtio_gpu_virgl_context_fence *f;
> +    VirtIOGPUGL *gl = VIRTIO_GPU_GL(g);
> +
> +    while (!QSLIST_EMPTY(&gl->async_fenceq)) {
> +        f = QSLIST_FIRST(&gl->async_fenceq);
> +
> +        QSLIST_REMOVE_HEAD(&gl->async_fenceq, next);
> +
> +        g_free(f);
> +    }
> +}
> +
> +#if VIRGL_CHECK_VERSION(1, 1, 2)
> +static void virtio_gpu_virgl_async_fence_bh(void *opaque)
> +{
> +    QSLIST_HEAD(, virtio_gpu_virgl_context_fence) async_fenceq;
> +    struct virtio_gpu_ctrl_command *cmd, *tmp;
> +    struct virtio_gpu_virgl_context_fence *f;
> +    VirtIOGPU *g = opaque;
> +    VirtIOGPUGL *gl = VIRTIO_GPU_GL(g);
> +
> +    if (gl->renderer_state != RS_INITED) {
> +        return;
> +    }
> +
> +    QSLIST_MOVE_ATOMIC(&async_fenceq, &gl->async_fenceq);
> +
> +    while (!QSLIST_EMPTY(&async_fenceq)) {
> +        f = QSLIST_FIRST(&async_fenceq);
> +
> +        QSLIST_REMOVE_HEAD(&async_fenceq, next);
> +
> +        QTAILQ_FOREACH_SAFE(cmd, &g->fenceq, next, tmp) {
> +            /*
> +             * the guest can end up emitting fences out of order
> +             * so we should check all fenced cmds not just the first one.
> +             */
> +            if (cmd->cmd_hdr.fence_id > f->fence_id) {
> +                continue;
> +            }
> +            if (cmd->cmd_hdr.flags & VIRTIO_GPU_FLAG_INFO_RING_IDX) {
> +                if (cmd->cmd_hdr.ring_idx != f->ring_idx) {
> +                    continue;
> +                }
> +                if (cmd->cmd_hdr.ctx_id != f->ctx_id) {
> +                    continue;
> +                }
> +            } else if (f->ring_idx >= 0) {
> +                /* ctx0 GL-query fences don't have ring info */
> +                continue;
> +            }
> +            virtio_gpu_ctrl_response_nodata(g, cmd, 
> VIRTIO_GPU_RESP_OK_NODATA);
> +            QTAILQ_REMOVE(&g->fenceq, cmd, next);
> +            g_free(cmd);
> +        }

Conditions above are a little bit confusing. Skipping unsignaled
fences first makes sense to me. Next we can use f->ctx_id == 0 to
distinguish ctx0 fence vs context fence. Then:
- for f->ctx_id == 0, skip any RING_IDX
- for f->ctx_id > 0, only care about RING_IDX along with comparing
ctx_id and ring_idx

So, if we check the RING_IDX flag first like in the existing patch,
the else condition is only meaningful for the ctx0 fence, and
f->ring_idx >= 0 will never be evaluated to true. Can we drop the
"else if" part?

> +
> +        trace_virtio_gpu_fence_resp(f->fence_id);
> +        g_free(f);
> +        g->inflight--;
> +        if (virtio_gpu_stats_enabled(g->parent_obj.conf)) {
> +            trace_virtio_gpu_dec_inflight_fences(g->inflight);
> +        }
> +    }
> +}
> +
> +static void
> +virtio_gpu_virgl_push_async_fence(VirtIOGPU *g, uint32_t ctx_id,
> +                                  int64_t ring_idx, uint64_t fence_id)
> +{
> +    struct virtio_gpu_virgl_context_fence *f;
> +    VirtIOGPUGL *gl = VIRTIO_GPU_GL(g);
> +
> +    f = g_new(struct virtio_gpu_virgl_context_fence, 1);
> +    f->ctx_id = ctx_id;
> +    f->ring_idx = ring_idx;
> +    f->fence_id = fence_id;
> +
> +    QSLIST_INSERT_HEAD_ATOMIC(&gl->async_fenceq, f, next);
> +
> +    qemu_bh_schedule(gl->async_fence_bh);
> +}
> +
> +static void virgl_write_async_fence(void *opaque, uint32_t fence)
> +{
> +    VirtIOGPU *g = opaque;
> +
> +    virtio_gpu_virgl_push_async_fence(g, 0, -1, fence);
> +}
> +
> +static void virgl_write_async_context_fence(void *opaque, uint32_t ctx_id,
> +                                            uint32_t ring_idx, uint64_t 
> fence)
> +{
> +    VirtIOGPU *g = opaque;
> +
> +    virtio_gpu_virgl_push_async_fence(g, ctx_id, ring_idx, fence);
> +}
> +#endif
> +
>  static virgl_renderer_gl_context
>  virgl_create_context(void *opaque, int scanout_idx,
>                       struct virgl_renderer_gl_ctx_param *params)
> @@ -1150,6 +1267,8 @@ void virtio_gpu_virgl_reset_scanout(VirtIOGPU *g)
>  void virtio_gpu_virgl_reset(VirtIOGPU *g)
>  {
>      virgl_renderer_reset();
> +
> +    virtio_gpu_virgl_reset_async_fences(g);
>  }
>
>  int virtio_gpu_virgl_init(VirtIOGPU *g)
> @@ -1162,6 +1281,12 @@ int virtio_gpu_virgl_init(VirtIOGPU *g)
>      if (qemu_egl_display) {
>          virtio_gpu_3d_cbs.version = 4;
>          virtio_gpu_3d_cbs.get_egl_display = virgl_get_egl_display;
> +#if VIRGL_CHECK_VERSION(1, 1, 2)
> +        virtio_gpu_3d_cbs.write_fence         = virgl_write_async_fence;
> +        virtio_gpu_3d_cbs.write_context_fence = 
> virgl_write_async_context_fence;
> +        flags |= VIRGL_RENDERER_ASYNC_FENCE_CB;
> +        flags |= VIRGL_RENDERER_THREAD_SYNC;
> +#endif
>      }
>  #endif
>  #ifdef VIRGL_RENDERER_D3D11_SHARE_TEXTURE
> @@ -1195,6 +1320,11 @@ int virtio_gpu_virgl_init(VirtIOGPU *g)
>      gl->cmdq_resume_bh = aio_bh_new(qemu_get_aio_context(),
>                                      virtio_gpu_virgl_resume_cmdq_bh,
>                                      g);
> +#if VIRGL_CHECK_VERSION(1, 1, 2)
> +    gl->async_fence_bh = aio_bh_new(qemu_get_aio_context(),
> +                                    virtio_gpu_virgl_async_fence_bh,
> +                                    g);
> +#endif
>  #endif
>
>      return 0;
> diff --git a/include/hw/virtio/virtio-gpu.h b/include/hw/virtio/virtio-gpu.h
> index 9f16f89a36d2..e15c16aa5945 100644
> --- a/include/hw/virtio/virtio-gpu.h
> +++ b/include/hw/virtio/virtio-gpu.h
> @@ -233,6 +233,13 @@ struct VirtIOGPUClass {
>                               Error **errp);
>  };
>
> +struct virtio_gpu_virgl_context_fence {
> +    uint32_t ctx_id;
> +    int64_t ring_idx;

If I didn't miss anything above, we don't need -1 to tell anything.
Then the ring_idx here can be a uint32_t, and virgl_write_async_fence
can just pass 0.

> +    uint64_t fence_id;
> +    QSLIST_ENTRY(virtio_gpu_virgl_context_fence) next;
> +};
> +
>  /* VirtIOGPUGL renderer states */
>  typedef enum {
>      RS_START,       /* starting state */
> @@ -250,6 +257,9 @@ struct VirtIOGPUGL {
>      QEMUTimer *print_stats;
>
>      QEMUBH *cmdq_resume_bh;
> +
> +    QEMUBH *async_fence_bh;
> +    QSLIST_HEAD(, virtio_gpu_virgl_context_fence) async_fenceq;
>  };
>
>  struct VhostUserGPU {
> @@ -379,5 +389,6 @@ void virtio_gpu_virgl_reset_scanout(VirtIOGPU *g);
>  void virtio_gpu_virgl_reset(VirtIOGPU *g);
>  int virtio_gpu_virgl_init(VirtIOGPU *g);
>  GArray *virtio_gpu_virgl_get_capsets(VirtIOGPU *g);
> +void virtio_gpu_virgl_reset_async_fences(VirtIOGPU *g);
>
>  #endif
> diff --git a/meson.build b/meson.build
> index e96c28da09b6..e3d48150483e 100644
> --- a/meson.build
> +++ b/meson.build
> @@ -2597,6 +2597,8 @@ config_host_data.set('CONFIG_VNC_JPEG', jpeg.found())
>  config_host_data.set('CONFIG_VNC_SASL', sasl.found())
>  if virgl.found()
>    config_host_data.set('VIRGL_VERSION_MAJOR', virgl.version().split('.')[0])
> +  config_host_data.set('VIRGL_VERSION_MINOR', virgl.version().split('.')[1])
> +  config_host_data.set('VIRGL_VERSION_MICRO', virgl.version().split('.')[2])
>  endif
>  config_host_data.set('CONFIG_VIRTFS', have_virtfs)
>  config_host_data.set('CONFIG_VTE', vte.found())
> --
> 2.51.0
>

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