On Sat, Nov 8, 2025 at 3:56 AM Yiwei Zhang <[email protected]> wrote:
>
> On Mon, Oct 20, 2025 at 4:42 PM Dmitry Osipenko
> <[email protected]> wrote:
> >
> > Support asynchronous fencing feature of virglrenderer. It allows Qemu to
> > handle fence as soon as it's signalled instead of periodically polling
> > the fence status. This feature is required for enabling DRM context
> > support in Qemu because legacy fencing mode isn't supported for DRM
> > contexts in virglrenderer.
> >
> > Reviewed-by: Akihiko Odaki <[email protected]>
> > Acked-by: Michael S. Tsirkin <[email protected]>
> > Tested-by: Alex Bennée <[email protected]>
> > Reviewed-by: Alex Bennée <[email protected]>
> > Signed-off-by: Dmitry Osipenko <[email protected]>
> > ---
> >  hw/display/virtio-gpu-gl.c     |   5 ++
> >  hw/display/virtio-gpu-virgl.c  | 130 +++++++++++++++++++++++++++++++++
> >  include/hw/virtio/virtio-gpu.h |  11 +++
> >  meson.build                    |   2 +
> >  4 files changed, 148 insertions(+)
> >
> > diff --git a/hw/display/virtio-gpu-gl.c b/hw/display/virtio-gpu-gl.c
> > index c06a078fb36a..1468c6ed1467 100644
> > --- a/hw/display/virtio-gpu-gl.c
> > +++ b/hw/display/virtio-gpu-gl.c
> > @@ -169,6 +169,11 @@ static void virtio_gpu_gl_device_unrealize(DeviceState 
> > *qdev)
> >      if (gl->renderer_state >= RS_INITED) {
> >  #if VIRGL_VERSION_MAJOR >= 1
> >          qemu_bh_delete(gl->cmdq_resume_bh);
> > +
> > +        if (gl->async_fence_bh) {
> > +            virtio_gpu_virgl_reset_async_fences(g);
> > +            qemu_bh_delete(gl->async_fence_bh);
> > +        }
> >  #endif
> >          if (virtio_gpu_stats_enabled(g->parent_obj.conf)) {
> >              timer_free(gl->print_stats);
> > diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c
> > index cd8b367f6fa6..0320d6deca76 100644
> > --- a/hw/display/virtio-gpu-virgl.c
> > +++ b/hw/display/virtio-gpu-virgl.c
> > @@ -24,6 +24,23 @@
> >
> >  #include <virglrenderer.h>
> >
> > +/*
> > + * VIRGL_CHECK_VERSION available since libvirglrenderer 1.0.1 and was fixed
> > + * in 1.1.0. Undefine bugged version of the macro and provide our own.
> > + */
> > +#if defined(VIRGL_CHECK_VERSION) && \
> > +    VIRGL_VERSION_MAJOR == 1 && VIRGL_VERSION_MINOR < 1
> > +#undef VIRGL_CHECK_VERSION
> > +#endif
> > +
> > +#ifndef VIRGL_CHECK_VERSION
> > +#define VIRGL_CHECK_VERSION(major, minor, micro) \
> > +    (VIRGL_VERSION_MAJOR > (major) || \
> > +     VIRGL_VERSION_MAJOR == (major) && VIRGL_VERSION_MINOR > (minor) || \
> > +     VIRGL_VERSION_MAJOR == (major) && VIRGL_VERSION_MINOR == (minor) && \
> > +     VIRGL_VERSION_MICRO >= (micro))
> > +#endif
> > +
> >  struct virtio_gpu_virgl_resource {
> >      struct virtio_gpu_simple_resource base;
> >      MemoryRegion *mr;
> > @@ -1051,6 +1068,106 @@ static void virgl_write_context_fence(void *opaque, 
> > uint32_t ctx_id,
> >  }
> >  #endif
> >
> > +void virtio_gpu_virgl_reset_async_fences(VirtIOGPU *g)
> > +{
> > +    struct virtio_gpu_virgl_context_fence *f;
> > +    VirtIOGPUGL *gl = VIRTIO_GPU_GL(g);
> > +
> > +    while (!QSLIST_EMPTY(&gl->async_fenceq)) {
> > +        f = QSLIST_FIRST(&gl->async_fenceq);
> > +
> > +        QSLIST_REMOVE_HEAD(&gl->async_fenceq, next);
> > +
> > +        g_free(f);
> > +    }
> > +}
> > +
> > +#if VIRGL_CHECK_VERSION(1, 1, 2)
> > +static void virtio_gpu_virgl_async_fence_bh(void *opaque)
> > +{
> > +    QSLIST_HEAD(, virtio_gpu_virgl_context_fence) async_fenceq;
> > +    struct virtio_gpu_ctrl_command *cmd, *tmp;
> > +    struct virtio_gpu_virgl_context_fence *f;
> > +    VirtIOGPU *g = opaque;
> > +    VirtIOGPUGL *gl = VIRTIO_GPU_GL(g);
> > +
> > +    if (gl->renderer_state != RS_INITED) {
> > +        return;
> > +    }
> > +
> > +    QSLIST_MOVE_ATOMIC(&async_fenceq, &gl->async_fenceq);
> > +
> > +    while (!QSLIST_EMPTY(&async_fenceq)) {
> > +        f = QSLIST_FIRST(&async_fenceq);
> > +
> > +        QSLIST_REMOVE_HEAD(&async_fenceq, next);
> > +
> > +        QTAILQ_FOREACH_SAFE(cmd, &g->fenceq, next, tmp) {
> > +            /*
> > +             * the guest can end up emitting fences out of order
> > +             * so we should check all fenced cmds not just the first one.
> > +             */
> > +            if (cmd->cmd_hdr.fence_id > f->fence_id) {
> > +                continue;
> > +            }
> > +            if (cmd->cmd_hdr.flags & VIRTIO_GPU_FLAG_INFO_RING_IDX) {
> > +                if (cmd->cmd_hdr.ring_idx != f->ring_idx) {
> > +                    continue;
> > +                }
> > +                if (cmd->cmd_hdr.ctx_id != f->ctx_id) {
> > +                    continue;
> > +                }
> > +            } else if (f->ring_idx >= 0) {
> > +                /* ctx0 GL-query fences don't have ring info */
> > +                continue;
> > +            }
> > +            virtio_gpu_ctrl_response_nodata(g, cmd, 
> > VIRTIO_GPU_RESP_OK_NODATA);
> > +            QTAILQ_REMOVE(&g->fenceq, cmd, next);
> > +            g_free(cmd);
> > +        }
>
> Conditions above are a little bit confusing. Skipping unsignaled
> fences first makes sense to me. Next we can use f->ctx_id == 0 to
> distinguish ctx0 fence vs context fence. Then:
> - for f->ctx_id == 0, skip any RING_IDX
> - for f->ctx_id > 0, only care about RING_IDX along with comparing
> ctx_id and ring_idx
>
> So, if we check the RING_IDX flag first like in the existing patch,
> the else condition is only meaningful for the ctx0 fence, and
> f->ring_idx >= 0 will never be evaluated to true. Can we drop the
> "else if" part?
>
> > +
> > +        trace_virtio_gpu_fence_resp(f->fence_id);
> > +        g_free(f);
> > +        g->inflight--;
> > +        if (virtio_gpu_stats_enabled(g->parent_obj.conf)) {
> > +            trace_virtio_gpu_dec_inflight_fences(g->inflight);
> > +        }
> > +    }
> > +}
> > +
> > +static void
> > +virtio_gpu_virgl_push_async_fence(VirtIOGPU *g, uint32_t ctx_id,
> > +                                  int64_t ring_idx, uint64_t fence_id)
> > +{
> > +    struct virtio_gpu_virgl_context_fence *f;
> > +    VirtIOGPUGL *gl = VIRTIO_GPU_GL(g);
> > +
> > +    f = g_new(struct virtio_gpu_virgl_context_fence, 1);
> > +    f->ctx_id = ctx_id;
> > +    f->ring_idx = ring_idx;
> > +    f->fence_id = fence_id;
> > +
> > +    QSLIST_INSERT_HEAD_ATOMIC(&gl->async_fenceq, f, next);
> > +
> > +    qemu_bh_schedule(gl->async_fence_bh);
> > +}
> > +
> > +static void virgl_write_async_fence(void *opaque, uint32_t fence)
> > +{
> > +    VirtIOGPU *g = opaque;
> > +
> > +    virtio_gpu_virgl_push_async_fence(g, 0, -1, fence);
> > +}
> > +
> > +static void virgl_write_async_context_fence(void *opaque, uint32_t ctx_id,
> > +                                            uint32_t ring_idx, uint64_t 
> > fence)
> > +{
> > +    VirtIOGPU *g = opaque;
> > +
> > +    virtio_gpu_virgl_push_async_fence(g, ctx_id, ring_idx, fence);
> > +}
> > +#endif
> > +
> >  static virgl_renderer_gl_context
> >  virgl_create_context(void *opaque, int scanout_idx,
> >                       struct virgl_renderer_gl_ctx_param *params)
> > @@ -1150,6 +1267,8 @@ void virtio_gpu_virgl_reset_scanout(VirtIOGPU *g)
> >  void virtio_gpu_virgl_reset(VirtIOGPU *g)
> >  {
> >      virgl_renderer_reset();
> > +
> > +    virtio_gpu_virgl_reset_async_fences(g);
> >  }
> >
> >  int virtio_gpu_virgl_init(VirtIOGPU *g)
> > @@ -1162,6 +1281,12 @@ int virtio_gpu_virgl_init(VirtIOGPU *g)
> >      if (qemu_egl_display) {
> >          virtio_gpu_3d_cbs.version = 4;
> >          virtio_gpu_3d_cbs.get_egl_display = virgl_get_egl_display;
> > +#if VIRGL_CHECK_VERSION(1, 1, 2)
> > +        virtio_gpu_3d_cbs.write_fence         = virgl_write_async_fence;
> > +        virtio_gpu_3d_cbs.write_context_fence = 
> > virgl_write_async_context_fence;
> > +        flags |= VIRGL_RENDERER_ASYNC_FENCE_CB;
> > +        flags |= VIRGL_RENDERER_THREAD_SYNC;
> > +#endif
> >      }
> >  #endif
> >  #ifdef VIRGL_RENDERER_D3D11_SHARE_TEXTURE
> > @@ -1195,6 +1320,11 @@ int virtio_gpu_virgl_init(VirtIOGPU *g)
> >      gl->cmdq_resume_bh = aio_bh_new(qemu_get_aio_context(),
> >                                      virtio_gpu_virgl_resume_cmdq_bh,
> >                                      g);
> > +#if VIRGL_CHECK_VERSION(1, 1, 2)
> > +    gl->async_fence_bh = aio_bh_new(qemu_get_aio_context(),
> > +                                    virtio_gpu_virgl_async_fence_bh,
> > +                                    g);
> > +#endif
> >  #endif
> >
> >      return 0;
> > diff --git a/include/hw/virtio/virtio-gpu.h b/include/hw/virtio/virtio-gpu.h
> > index 9f16f89a36d2..e15c16aa5945 100644
> > --- a/include/hw/virtio/virtio-gpu.h
> > +++ b/include/hw/virtio/virtio-gpu.h
> > @@ -233,6 +233,13 @@ struct VirtIOGPUClass {
> >                               Error **errp);
> >  };
> >
> > +struct virtio_gpu_virgl_context_fence {
> > +    uint32_t ctx_id;
> > +    int64_t ring_idx;
>
> If I didn't miss anything above, we don't need -1 to tell anything.
> Then the ring_idx here can be a uint32_t, and virgl_write_async_fence
> can just pass 0.
>
> > +    uint64_t fence_id;
> > +    QSLIST_ENTRY(virtio_gpu_virgl_context_fence) next;
> > +};
> > +
> >  /* VirtIOGPUGL renderer states */
> >  typedef enum {
> >      RS_START,       /* starting state */
> > @@ -250,6 +257,9 @@ struct VirtIOGPUGL {
> >      QEMUTimer *print_stats;
> >
> >      QEMUBH *cmdq_resume_bh;
> > +
> > +    QEMUBH *async_fence_bh;
> > +    QSLIST_HEAD(, virtio_gpu_virgl_context_fence) async_fenceq;
> >  };
> >
> >  struct VhostUserGPU {
> > @@ -379,5 +389,6 @@ void virtio_gpu_virgl_reset_scanout(VirtIOGPU *g);
> >  void virtio_gpu_virgl_reset(VirtIOGPU *g);
> >  int virtio_gpu_virgl_init(VirtIOGPU *g);
> >  GArray *virtio_gpu_virgl_get_capsets(VirtIOGPU *g);
> > +void virtio_gpu_virgl_reset_async_fences(VirtIOGPU *g);
> >
> >  #endif
> > diff --git a/meson.build b/meson.build
> > index e96c28da09b6..e3d48150483e 100644
> > --- a/meson.build
> > +++ b/meson.build
> > @@ -2597,6 +2597,8 @@ config_host_data.set('CONFIG_VNC_JPEG', jpeg.found())
> >  config_host_data.set('CONFIG_VNC_SASL', sasl.found())
> >  if virgl.found()
> >    config_host_data.set('VIRGL_VERSION_MAJOR', 
> > virgl.version().split('.')[0])
> > +  config_host_data.set('VIRGL_VERSION_MINOR', 
> > virgl.version().split('.')[1])
> > +  config_host_data.set('VIRGL_VERSION_MICRO', 
> > virgl.version().split('.')[2])
> >  endif
> >  config_host_data.set('CONFIG_VIRTFS', have_virtfs)
> >  config_host_data.set('CONFIG_VTE', vte.found())
> > --
> > 2.51.0
> >

Friendly ping. My early comments here might have been missed ; )

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