On Mon, Nov 18, 2013 at 02:52:53PM +1000, Dave Airlie wrote:
> So after talking to a few people at kvm forum I think the GPU code
> should probably use the dataplane stuff from the outset,
> 
> The main advantages I think this gives me is being able to dequeue
> objects from the vq from a thread and send irq vectors from there as
> well.
> 
> Though since it appears the dataplane stuff is kvm specific (at least
> the irq handling), I was wondering how I should deal with fallbacks
> for non-kvm operation, and quite how much falling back I need to do.
> 
> Can I still use the dataplane/vring code from the normal bottom half
> handlers or do I have to write separate code for both situations.

As of today, there are still two vring implementations in
hw/virtio/virtio.c and hw/virtio/dataplane/vring.c.  This means it isn't
clean and easy to integrate into a new device yet.  Existing dataplane
devices basically take advantage of the fact that the non-dataplane
version sets up the device before I/O.

Paolo can give you details on the latest thread-safe memory API stuff
and whether it's already usable for virtio.

Regarding irqfd, we could emulate it in TCG using an EventNotifier
(eventfd).  At that point I think it's no longer kvm-specific.

Stefan

Reply via email to