On Di, 2015-01-20 at 17:23 +0100, Paolo Bonzini wrote: > SoundBlaster 16 emulation is very broken and consumes a lot of CPU, but a > small fix was suggested offlist and it is enough to fix some games. I > got Epic Pinball to work with the "SoundBlaster Clone" option. > > The processing of the interrupt register is wrong due to two missing > "not"s. This causes the interrupt flag to remain set even after the > Acknowledge ports have been read (0x0e and 0x0f). > > The line was introduced by commit 85571bc (audio merge (malc), 2004-11-07), > but the code might have been broken before because I did not look closely > at the huge patches from 10 years ago.
Looks sane, picked up. thanks, Gerd