The difference between FMULX and FMUL is that FMULX will return 2.0f when one operator is FPInfinity and the other one is FPZero, whilst FMUL will return a Default NaN. Without this patch, the emulation would result in inconsistency.
Signed-off-by: Xiangyu Hu <libhu...@gmail.com> --- target-arm/helper-a64.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/target-arm/helper-a64.c b/target-arm/helper-a64.c index 81066ca..ebd9247 100644 --- a/target-arm/helper-a64.c +++ b/target-arm/helper-a64.c @@ -135,6 +135,9 @@ float32 HELPER(vfp_mulxs)(float32 a, float32 b, void *fpstp) { float_status *fpst = fpstp; + a = float32_squash_input_denormal(a, fpst); + b = float32_squash_input_denormal(b, fpst); + if ((float32_is_zero(a) && float32_is_infinity(b)) || (float32_is_infinity(a) && float32_is_zero(b))) { /* 2.0 with the sign bit set to sign(A) XOR sign(B) */ @@ -148,6 +151,9 @@ float64 HELPER(vfp_mulxd)(float64 a, float64 b, void *fpstp) { float_status *fpst = fpstp; + a = float64_squash_input_denormal(a, fpst); + b = float64_squash_input_denormal(b, fpst); + if ((float64_is_zero(a) && float64_is_infinity(b)) || (float64_is_infinity(a) && float64_is_zero(b))) { /* 2.0 with the sign bit set to sign(A) XOR sign(B) */ -- 1.9.1